- Name: Change User's Skin (Client Side and Server Side)
- Example: MattSK set WheezyGold's display skin to BaeFell's
- Pattern: [MattSK] set %player%['s] [display] skin to %player%['s]
- Dependencies: None...Please...lel
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<3[doublepost=1485561350,1485561179][/doublepost]Holy, you liked it...that mean 103% confirmed? Or could it be 102% confirmed?
- Name: Change User's Skin (Client Side and Server Side)
- Example: MattSK set WheezyGold's display skin to BaeFell's
- Pattern: [MattSK] set %player%['s] [display] skin to %player%['s]
- Dependencies: None...Please...lel
Name: File Handler
Example:
code_language.skript:on load: if file "plugins/nicknames.txt" does not exist: create file "plugins/nicknames.txt" wf "Alex" to beginning of file "plugins/nicknames.txt" wf "Steve" to "plugins/nicknames.txt" else: set {_i} to a random number between 1 and file length set {name} to line {_i} of "plugins/nicknames.txt" command /nick: trigger: set display name of player to {name}
Pattern:
code_language.skript:(cf|create file) %string% # Creates a file with given name at given path (if given) (rm|remove file) %string% # Removes a file with given name at givenpath (if given) (rf|read file) %string% [line %integer%] # Reads a file with given name at given path (if given) at given line (if given) (wf|write file) %string% to [begin[ning]] [of] [the] [file] %string% # Writes a file with given name at given path (if given) at given position (defaults to the end) (kf|clone file) %string% as %string% # Creates a copy of a file at a given position (if given) with a given name
Dependencies: None, i guess?
The user should be able to get and set lines and file names (only get for this one).
Thanks for reading!![]()
[MattSK] set %player%['s] display skin to %text%['s]
Nice that you'll add skyblock stuff but it's of USkyblock or ASkyblock?[MattSK] calculate %text%['s] island level
[MattSK] %text%['s] home location
[MattSK] %text%['s] island level
[MattSK] spawn location
[MattSK] spawn range
[MattSK] %text%['s] team leader
[MattSK] %text% has island
[MattSK] %text% is at spawn
[MattSK] %text% is in team
[MattSK] %text%['s] team members
[MattSK] island warp owner [of] %location%
[MattSK] %text%'s island warp sign
[MattSK] set %text%'s island level to %number%
Yep, I did since it was suggested. But I didnt add the expression to set the delay cause umbaska already have itAFAIK TuSKe has some support too
set player hover message to "Example..."
[MattSk] set player hover message to %string%
what does this is supposed to do?set player hover message to "Example..."
what does this is supposed to do?
Please add this I will love you.[MattSK] set %player%['s] display skin to %text%['s]
get status of (ip|ip:port|port) # Gets the status of the server (online, offline, starting, stopping)
get playercount of (ip|ip:port|port) # Returns the amount of players
get slotcount of (ip|ip:port|port) # Returns the amount of slots
get %string%['s] server [as name] # Returns either ip:port or the server name if specified
send message %string% to (ip|ip:port|port) [as (op|player|%string%) # Sends a message to a specified server as %string%
(stop|start|restart) (ip|ip:port|port) [with[ reason]] [%string] # Starts, stops or restarts a specified server with fiven (if given) reason
set map of (ip|ip:port|port) to %string% # Sets the map of the server and forces all players to that map
get map of (ip|ip:port|port) # Returns the map of the server as string
Type Status
[ONLINE, OFFLINE, STARTING, STOPPING]
Type serveraction (stop|start|restart)
[MattSK] status of %text%
[MattSK] playercount of %text%
[MattSK] slotcount of %text%
[MattSK] send message %text% to %text% [as (op|player|text)]
[MattSK] %serveraction% %text% [with[ reason]] [%text%]
Thankscode_language.skript:get status of (ip|ip:port|port) # Gets the status of the server (online, offline, starting, stopping) get playercount of (ip|ip:port|port) # Returns the amount of players get slotcount of (ip|ip:port|port) # Returns the amount of slots get %string%['s] server [as name] # Returns either ip:port or the server name if specified send message %string% to (ip|ip:port|port) [as (op|player|%string%) # Sends a message to a specified server as %string% (stop|start|restart) (ip|ip:port|port) [with[ reason]] [%string] # Starts, stops or restarts a specified server with fiven (if given) reason set map of (ip|ip:port|port) to %string% # Sets the map of the server and forces all players to that map get map of (ip|ip:port|port) # Returns the map of the server as string
I think thats quite clear? It is primarily meant for bungee servers.
Hope you'll add it!![]()
[MattSK] execute console command %string% on server %string%
[MattSK] make player run command %string% on server %string%
What if they are not on that server?code_language.skript:[MattSK] execute console command %string% on server %string% [MattSK] make player run command %string% on server %string%
That would be amazing.
I don't think that would work without moving the player to that server.What if they are not on that server?