arrow problems

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https://i.gyazo.com/91c28a3587f8c8d4a8463a0e972949e5.gif

The arrows bounce back, I want them to register as an actual arrow that can damage entities.


this happens when I use the code

code_language.skript:
make player shoot an arrow at speed 1
[doublepost=1532638286,1532458553][/doublepost]bump, any senpais have clues?
Do you have any more info to work with?
I tried this exact syntax you have, and it works perfect fine.
Please answer these questions without saying "latest"
Mc Version (bukkit/spigot/paper):
Skript Verison & Author:
 
Did you tried to delete da Arrow entity?
Nope, the arrow entity is not deleted. However if it's deflected it can damage the entity it get shot into.

Do you have any more info to work with?
I tried this exact syntax you have, and it works perfect fine.
Please answer these questions without saying "latest"
Mc Version (bukkit/spigot/paper):
Skript Verison & Author:

Version: Paper git-Paper-1413 MC: 1.12.2 Implementing API verison 1.12.2-R0.1-SNAPSHOT.
Bukkit verison: 2.2-dev37c
 
Nope, the arrow entity is not deleted. However if it's deflected it can damage the entity it get shot into.



Version: Paper git-Paper-1413 MC: 1.12.2 Implementing API verison 1.12.2-R0.1-SNAPSHOT.
Bukkit verison: 2.2-dev37c
can you send a copy of the code youre using that fires that event?
 
@ShaneBee
code_language.skript:
on "org.bukkit.event.entity.EntityShootBowEvent":
    set {_p} to event.getEntity()
    loop 3 times:
        make {_p} shoot an arrow at speed (event.getForce() * 3)
 
okay, i have never really used skript mirror.... but maybe try add "wait 1 tick" (or more ticks - play around with it) after "make {_p} shoot an arrow"
I wonder if its shooting too many at once and causing an issue and basically dropping one
 
you can try this
code_language.skript:
last shot arrow.setBounce(false)
 
you can try this
code_language.skript:
last shot arrow.setBounce(false)
Tried this before, and it still bounced.
I just think it's the way skript is setup, I will try to do use skript-mirror.

Thanks for responding!
[doublepost=1532718584,1532660550][/doublepost]Tried using
code_language.skript:
{_p}.LaunchProjectile(Arrow.class)

However is it an unknown condition, when the skript file was reloaded into the server.
 
I've found this while looking at the issue, it should be good enough to figure out the issue:
Screenshot_2018-07-27-22-08-30.png


I just think it's the way skript is setup
A note on this: Skript doesn't behave differently without documenting it, so you can be sure it isn't Skript most part of the time.
 
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