Armor Stand Functions Customisation

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

McAcrylic

Active Member
Oct 21, 2017
59
0
0
25
This is just a replacement for Umbaska's armor stand pose code. Additionally, I have also included armor rotation (Advisable for armor stand animations.

Requires:
- SkStuff
- Skquery
- Skript (DUH)

Direction (Pose)
Rotation (Animation)

Code:
#SetDirection(<entity>, "<Head/RightArm/LeftArm/RightLeg/LeftLeg>", <rotate X>, <rotate Y>, <rotate Z>)
#SetRotation(<entity>, <yaw>, <pitch>)
#AddDirection(<entity>, "<Head/RightArm/LeftArm/RightLeg/LeftLeg>", <rotate X>, <rotate Y>, <rotate Z>)
#AddRotation(<entity>, <yaw>, <pitch>)
#
#Examples:
#SetDirection(last spawned entity, "Head", 25, 0, 25)
#SetRotation(last spawned entity, 25, 1)
#AddDirection(last spawned entity, "Head", 25, 0, 25)
#AddRotation(last spawned entity, 25, 1)

Please note that I am not planning to update this besides doing some minor upgrades and make it compatible with future versions of minecraft in the future.

Please keep the review section clean and only use it for reviews and not to discuss issues. Feel free to DM me on here if you have any issues.

Lastly, You may reuse the code and modify it to your liking, after all I have no control over it. Enjoy! (But please don't republish it as your own kthx)