command /Something:
Trigger:
if {server::command::Something::%player%} is not set:
send "Nice, How did you find this? Well here's your prize."
give player 32 diamonds
set {server::command::Something::%player%} to "You can't use this command anymore!"
else:
send "&7%{server::command::Something::%player%}%"
Trigger:
if {server::command::Something::%player%} is not set:
send "Nice, How did you find this? Well here's your prize."
give player 32 diamonds
set {server::command::Something::%player%} to "You can't use this command anymore!"
else:
send "&7%{server::command::Something::%player%}%"