function shop(p: player):
set metadata tag "shop" of {_p} to chest inventory with 6 row named "&8sell shop"
set slot 0,1,2,3,4,5,6,7,8,9,17,18,26,27,35,36,44,45,46,47,48,51 and 52 of metadata tag "shop" of {_p} to black stained glass pane named " "
# 1
set slot 10 of metadata tag "shop" of {_p} to cobblestone named "&r鵝卵石" with lore "&bprice: &60.3/個", "", "&eleft click: &fmore option" and "&eshift+left click: &fsell all"
set slot 11 of metadata tag "shop" of {_p} to granite named "&r花崗岩" with lore "&bprice: &60.3/個", "", "&eleft click: &fmore option" and "&eshift+left click: &fsell all"
set slot 12 of metadata tag "shop" of {_p} to diorite named "&r閃長岩" with lore "&bprice: &60.3/個", "", "&eleft click: &fmore option" and "&eshift+left click: &fsell all"
set slot 13 of metadata tag "shop" of {_p} to andesite named "&r安山岩" with lore "&bprice: &60.3/個", "", "&eleft click: &fmore option" and "&eshift+left click: &fsell all"
set slot 14 of metadata tag "shop" of {_p} to cobbled deepslate named "&r深板岩碎石" with lore "&bprice: &60.5/個", "", "&eleft click: &fmore option" and "&eshift+left click:&fsell all"
set slot 15 of metadata tag "shop" of {_p} to tuff named "&r凝灰岩" with lore "&bprice: &60.3/個", "", "&eleft click: &fmore option" and "&eshift+left click: &fsell all"
# 2
set slot 19 of metadata tag "shop" of {_p} to netherrack named "&r地獄石" with lore "&bprice: &60.2/個", "", "&eleft click: &fmore option" and "&eshift+left click: &fsell all"
set slot 20 of metadata tag "shop" of {_p} to gravel named "&r礫石" with lore "&bprice: &60.3/個", "", "&eleft click: &fmore option" and "&eshift+left click: &fsell all"
set slot 21 of metadata tag "shop" of {_p} to blackstone named "&r黑石" with lore "&bprice: &60.5/個", "", "&eleft click: &fmore option" and "&eshift+left click: &fsell all"
set slot 22 of metadata tag "shop" of {_p} to basalt named "&r玄武岩" with lore "&bprice: &60.3/個", "", "&eleft click: &fmore option" and "&eshift+left click: &fsell all"
# 3
set slot 28 of metadata tag "shop" of {_p} to iron ingot named "&r鐵碇" with lore "&bprice: &62/個", "", "&eleft click: &fmore option" and "&eshift+left click: &fsell all"
set slot 29 of metadata tag "shop" of {_p} to copper ingot named "&r銅碇" with lore "&bprice: &61/個", "", "&eleft click: &fmore option" and "&eshift+left click: &fsell all"
set slot 30 of metadata tag "shop" of {_p} to redstone named "&r紅石" with lore "&bprice: &60.5/個", "", "&eleft click: &fmore option" and "&eshift+left click: &fsell all"
set slot 31 of metadata tag "shop" of {_p} to gold ingot named "&r金碇" with lore "&bprice: &62/個", "", "&eleft click: &fmore option" and "&eshift+left click: &fsell all"
set slot 32 of metadata tag "shop" of {_p} to lapis lazuli named "&r青金石" with lore "&bprice: &62/個", "", "&eleft click: &fmore option" and "&eshift+left click: &fsell all"
# L
set slot 49 of metadata tag "shop" of {_p} to {customhead::back} named "&cBACK"
open (metadata tag "shop" of {_p}) to {_p}
function shopoption(p: player, item: item, stone: text, price: number):
set {stone.%{_p}%} to {_stone}
set metadata tag "shopoption" of {_p} to chest inventory with 1 row named "&2收購選項"
set slot 0 of metadata tag "shopoption" of {_p} to {_item} named "&f%{_stone}%" with lore "&bprice: &6%{_price}%" and "&aclick to sell!"
set slot 1 of metadata tag "shopoption" of {_p} to 16 of {_item} named "&f%{_stone}% ×16" with lore "&bprice: &6%{_price}*16%" and "&aclick to sell!"
set slot 2 of metadata tag "shopoption" of {_p} to 32 of {_item} named "&f%{_stone}% ×32" with lore "&bprice: &6%{_price}*32%" and "&aclick to sell!"
set slot 3 of metadata tag "shopoption" of {_p} to 64 of {_item} named "&f%{_stone}% ×64" with lore "&bprice: &6%{_price}*64%" and "&aclick to sell!"
set slot 7 of metadata tag "shopoption" of {_p} to skull of {_p} named "&emoney: &6%money of {_p}%"
set slot 8 of metadata tag "shopoption" of {_p} to {customhead::back} named "&cBACK"
open (metadata tag "shopoption" of {_p}) to {_p}
play sound "ui_button_click" with volume 0.5 to {_p}
function shopoptionclick(p: player, n: number, item: itemtype, name: text, price: number):
{_p} has {_n} of {_item}:
remove {_n} of {_item} from {_p}
add product({_price}, {_n}) to money of {_p}
play sound "block_note_block_pling" with volume 1 and pitch 2 to {_p}
send "&ayou sell &6%{_n}% &6%{_name}% &aand get &6$%product({_price}, {_n})%" to {_p}
shopoption({_p}, {_item}, {stone.%{_p}%}, {_price})
else:
send "&cYou don't have enough items" to {_p}
play sound "block.note_block.pling" with volume 2 and pitch 0.5 to {_p}
on inventory click:
event-inventory = (metadata tag "shop" of player):
cancel event
set {_item} to type of event-item
set {_name} to name of event-item
if event-slot = 14,21 or 30:
set {price.%player%} to 0.5
else if event-slot = 10,11,12,13,15,20 or 22:
set {price.%player%} to 0.3
else if event-slot = 19:
set {price.%player%} to 0.2
else if event-slot = 28,31 or 32:
set {price.%player%} to 2
else if event-slot = 29:
set {price.%player%} to 1
event-slot = 10,11,12,13,14,15,19,20,21,22,28,29,30,31,32 or 49
click action is left mouse button with shift:
set {_n} to amount of (type of event-item) in inventory of player
{_n} = 0:
send "&cyou don't have &e%{_name}%" to player
play sound "block.note_block.pling" with volume 2 and pitch 0.5 to player
else:
remove {_n} of {_item} from player
add product({price.%player%}, {_n}) to money of player
play sound "block_note_block_pling" with volume 1 and pitch 2 to player
send "&ayou sell &6%{_n}% &e%{_name}% &aand get &6$%product({price.%player%}, {_n})%" to player
shop(player)
else:
shopoption(player, {_item}, {_name}, {price.%player%})
event-slot = 49: #BACK
menushop(player)
play sound "ui_button_click" with volume 0.5 to player
on inventory click:
event-inventory = (metadata tag "shopoption" of player):
cancel event
set {_item} to type of event-item
set {_name} to name of event-item
if event-slot = 8: #BACK
shop(player)
play sound "ui_button_click" with volume 0.5 to player
else if event-slot = 0:
shopoptionclick(player, 1, {_item}, {_name}, {price.%player%})
else if event-slot = 1:
shopoptionclick(player, 16, {_item}, {_name}, {price.%player%})
else if event-slot = 2:
shopoptionclick(player, 32, {_item}, {_name}, {price.%player%})
else if event-slot = 3:
shopoptionclick(player, 64, {_item}, {_name}, {price.%player%})