All active potion effects on player

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Dave

Active Member
Jul 20, 2018
227
9
18
I had already done so declaring a variable ''{effects.%player%::*}'' that contains all the active potions in the player, but i deleted by mistake and now it does not work anymore.

code_language.skript:
set {effects.%player%::*} to a all of active potion effects on player
 
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