Hi. Thanks for clicking on my post. I need help with Script + MySQL. I would like to add MySQL to this so whenever players go on Lobby-1 and change something it also changes in Lobby-2.
Please if you know MySQL+Script, help me with this. Also, the creator of this script is no longer updating this script. He is now doing Java.
Please if you know MySQL+Script, help me with this. Also, the creator of this script is no longer updating this script. He is now doing Java.
code_language.skript:
options:
#The world which Lobby Preferences effect is enabled
Pref.Enabled: world
#Command prefix
Pref.Prefix: &3[&9Preferences&3]
#GUI (chest) name
Pref.GUIname: Player Preferences
#Hide Kick and Death message
Pref.KickMsgHide: true
Pref.DeathMsgHide: true
#Customize the Join/Leave message
Pref.MsgJoin: &1[&dJoin/Leave&1] &7%event-player% has joined the server.
Pref.MsgLeave: &1[&dJoin/Leave&1] &7%event-player% has left the server.
#Hide system default Join/Leave mesasge
Pref.HideSysJoin: true
Pref.HideSysLeave: true
#Admin permission, to configure player's options via commands
Pref.AdminPerm: Pref.Admin
#Restricted commands
Pref.NoPerm: &cYou don't have permission to perform this command.
#Default walk speed and Boosted walk speed
Pref.Boosted: 20
Pref.BoostDefault: 0.2
#Stacker not enabled message
Pref.SelfStacker: &e[&2Stacker&e] &cYour Stacker option is not enabled.
Pref.TargetStacker: &e[&2Stacker&e] &cTarget's Stacker option is not enabled.
#The items in the GUI for you to enable/disable options
Pref.EnabledItem: dye:10
Pref.DisabledItem: dye:8
on inventory click:
if "%inventory name of player's current inventory%" is "{@Pref.GUIname}":
cancel event
if name of clicked item is "&aPlayer Visibility Enabled":
make event-player execute command "/pref visibility"
else if name of clicked item is "&cPlayer Visibility Disabled":
make event-player execute command "/pref visibility"
if name of clicked item is "&aStacker Enabled":
make event-player execute command "/pref stacker"
else if name of clicked item is "&cStacker Disabled":
make event-player execute command "/pref stacker"
if name of clicked item is "&aSpeed Boost Enabled":
make event-player execute command "/pref boost"
else if name of clicked item is "&cSpeed Boost Disabled":
make event-player execute command "/pref boost"
if name of clicked item is "&aDouble Jump Enabled":
make event-player execute command "/pref jump"
else if name of clicked item is "&cDouble Jump Disabled":
make event-player execute command "/pref jump"
if name of clicked item is "&aMessage Enabled":
make event-player execute command "/pref message"
else if name of clicked item is "&cMessage Disabled":
make event-player execute command "/pref message"
if name of clicked item is "&c&lReset Preferences":
make event-player execute command "/pref reset"
if name of clicked item is "&cExit":
close event-player's inventory
command /pref [<text>] [<text>] [<text>]:
aliases: /perference, /preferences
trigger:
if arg-1 is not set:
open chest with 6 rows named "{@Pref.GUIname}" to player
set slot 2 of player's current inventory to clock named "&aPlayer Visibility"
set slot 4 of player's current inventory to potion:8265 named "&aStacker" with no nbt
set slot 6 of player's current inventory to sugar named "&aSpeed Boost"
set slot 29 of player's current inventory to feather named "&aDouble Jump"
set slot 31 of player's current inventory to paper named "&aPlayer Join Leave Message"
set slot 49 of player's current inventory to arrow named "&cExit"
#--------------------#
#Visibility
#--------------------#
if {Pref.Visibility.%event-player%} is not set:
set slot 11 of player's current inventory to {@Pref.EnabledItem} named "&aPlayer Visibility Enabled"
else:
set slot 11 of player's current inventory to {@Pref.DisabledItem} named "&cPlayer Visibility Disabled"
#--------------------#
#Stacker
#--------------------#
if {Pref.Stacker.%event-player%} is not set:
set slot 13 of player's current inventory to {@Pref.EnabledItem} named "&aStacker Enabled"
else:
set slot 13 of player's current inventory to {@Pref.DisabledItem} named "&cStacker Disabled"
#--------------------#
#Boost
#*Default disable*
#--------------------#
if {Pref.Boost.%event-player%} is not set:
set slot 15 of player's current inventory to {@Pref.DisabledItem} named "&cSpeed Boost Disabled"
else:
set slot 15 of player's current inventory to {@Pref.EnabledItem} named "&aSpeed Boost Enabled"
#--------------------#
#Double Jump
#--------------------#
if {Pref.Jump.%event-player%} is not set:
set slot 38 of player's current inventory to {@Pref.EnabledItem} named "&aDouble Jump Enabled"
else:
set slot 38 of player's current inventory to {@Pref.DisabledItem} named "&cDouble Jump Disabled"
#--------------------#
#Join/Leave Message
#--------------------#
if {Pref.Message.%event-player%} is not set:
set slot 40 of player's current inventory to {@Pref.EnabledItem} named "&aMessage Enabled"
else:
set slot 40 of player's current inventory to {@Pref.DisabledItem} named "&cMessage Disabled"
#--------------------#
#Reset button
#--------------------#
set slot 53 of player's current inventory to dye:1 named "&c&lReset Preferences"
#=============
#format again after change
#=============
if arg-1 is "visibility":
if arg-2 is not set:
if {Pref.Visibility.%event-player%} is not set:
set {Pref.Visibility.%event-player%} to true
set slot 11 of event-player's current inventory to {@Pref.DisabledItem} named "&cPlayer Visibility Disabled"
hide all players from event-player
else:
delete {Pref.Visibility.%event-player%}
set slot 11 of event-player's current inventory to {@Pref.EnabledItem} named "&aPlayer Visibility Enabled"
reveal all players from event-player
else if event-player has permission "{@Pref.AdminPerm}":
if {Pref.Visibility.%arg-2%} is set:
delete {Pref.Visibility.%arg-2%}
message "{@Pref.Prefix} &eYou set %arg-2%'s &bPlayer Visibility &eto &aenable."
else:
set {Pref.Visibility.%arg-2%} to true
message "{@Pref.Prefix} &eYou set %arg-2%'s &bPlayer Visibility &eto &cdisable."
else:
message "{@Pref.NoPerm}"
if arg-1 is "stacker":
if arg-2 is not set:
if {Pref.Stacker.%event-player%} is not set:
set {Pref.Stacker.%event-player%} to true
set slot 13 of event-player's current inventory to {@Pref.DisabledItem} named "&cStacker Disabled"
else:
delete {Pref.Stacker.%event-player%}
set slot 13 of event-player's current inventory to {@Pref.EnabledItem} named "&aStacker Enabled"
else if event-player has permission "{@Pref.AdminPerm}":
if {Pref.Stacker.%arg-2%} is set:
delete {Pref.Stacker.%arg-2%}
message "{@Pref.Prefix} &eYou set %arg-2%'s &bStacker &eto &aenable."
else:
set {Pref.Stacker.%arg-2%} to true
message "{@Pref.Prefix} &eYou set %arg-2%'s &bStacker &eto &cdisable."
else:
message "{@Pref.NoPerm}"
#default disable
if arg-1 is "boost":
if arg-2 is not set:
if {Pref.Boost.%event-player%} is set:
delete {Pref.Boost.%event-player%}
set slot 15 of event-player's current inventory to {@Pref.DisabledItem} named "&cSpeed Boost Disabled"
set the walk speed of event-player to 0.2
else:
set {Pref.Boost.%event-player%} to true
set slot 15 of event-player's current inventory to {@Pref.EnabledItem} named "&aSpeed Boost Enabled"
set the player's walk speed to 20
else if event-player has permission "{@Pref.AdminPerm}":
if {Pref.Boost.%arg-2%} is set:
delete {Pref.Boost.%arg-2%}
message "{@Pref.Prefix} &eYou set %arg-2%'s &bBoost &eto &cdisable."
set {_Pref.temp} to arg-2 parsed as player
set {_Pref.temp}'s walk speed to 0.2
else:
set {_Pref.temp} to arg-2 parsed as player
set {_Pref.temp}'s walk speed to 20
set {Pref.Boost.%arg-2%} to true
message "{@Pref.Prefix} &eYou set %arg-2%'s &bBoost &eto &aenable."
else:
message "{@Pref.NoPerm}"
if arg-1 is "jump":
if arg-2 is not set:
if {Pref.Jump.%event-player%} is not set:
set {Pref.Jump.%event-player%} to true
set slot 38 of event-player's current inventory to {@Pref.DisabledItem} named "&cDouble Jump Disabled"
else:
delete {Pref.Jump.%event-player%}
set slot 38 of event-player's current inventory to {@Pref.EnabledItem} named "&aDouble Jump Enabled"
else if event-player has permission "{@Pref.AdminPerm}":
if {Pref.Jump.%arg-2%} is set:
delete {Pref.Jump.%arg-2%}
message "{@Pref.Prefix} &eYou set %arg-2%'s &bDouble Jump &eto &aenable."
else:
set {Pref.Jump.%arg-2%} to true
message "{@Pref.Prefix} &eYou set %arg-2%'s &bDouble Jump &eto &cdisable."
else:
message "{@Pref.NoPerm}"
if arg-1 is "message":
if arg-2 is not set:
if {Pref.Message.%event-player%} is not set:
set {Pref.Message.%event-player%} to true
set slot 40 of event-player's current inventory to {@Pref.DisabledItem} named "&cMessage Disabled"
else:
delete {Pref.Message.%event-player%}
set slot 40 of event-player's current inventory to {@Pref.EnabledItem} named "&aMessage Enabled"
else if event-player has permission "{@Pref.AdminPerm}":
if {Pref.Message.%arg-2%} is set:
delete {Pref.Message.%arg-2%}
message "{@Pref.Prefix} &eYou set %arg-2%'s &bJoin/Leave Message &eto &aenable."
else:
set {Pref.Message.%arg-2%} to true
message "{@Pref.Prefix} &eYou set %arg-2%'s &bJoin/Leave Message &eto &cdisable."
else:
message "{@Pref.NoPerm}"
if arg-1 is "reset":
delete {Pref.Visibility.%event-player%}
delete {Pref.Boost.%event-player%}
delete {Pref.Stacker.%event-player%}
delete {Pref.Jump.%event-player%}
delete {Pref.Message.%event-player%}
set the walk speed of event-player to {@Pref.BoostDefault}
close event-player's inventory
message "{@Pref.Prefix} &eYour Lobby Preferences menu has been reset."
if arg-1 is "help":
message "{@Pref.Prefix}&cAuthor: i998979"
message "&aCommands:"
message "&6[Player] can be ommited or replace with player's name."
message " &6If it is specified, the commands will apply on that player."
message " &6Otherwise, it will apply on your own."
message "&b/preferences /pref /preference: &9Open the Preferences GUI"
message "&b/pref visibility [Player]: &9Switch someone's Player Visibility option"
message "&b/pref stacker [Player]: &9Switch someone's Player Stacker option"
message "&b/pref boost [Player]: &9Switch someone's Boost option"
message "&b/pref jump [Player]: &9Switch someone's Double Jump option"
message "&b/pref message [Player]: &9Switch someone's Join/Leave Message option"
message "&b/pref reset [Player]: &9Reset someone's option to default"
message "&b/pref help [Player]: &9Show thie help page"
#--------------------#
#Player visibility
#--------------------#
on join:
if event-player is in world "{@Pref.Enabled}":
if {Pref.Visibility.%event-player%} is not set:
reveal all players from event-player
else:
hide all players from event-player
#--------------------#
#Stacker
#--------------------#
on right click on player:
if event-player is in world "{@Pref.Enabled}":
if {Pref.Stacker.%clicked player%} is not set:
if {Pref.Stacker.%player%} is not set:
make clicked player ride event-player
else:
message "{@Pref.SelfStacker}" to event-player
else:
message "{@Pref.TargetStacker}" to event-player
on left click:
if event-player is in world "{@Pref.Enabled}":
dismount passenger from event-player
#--------------------#
#Speed Boost
#--------------------#
on join:
if event-player is in world "{@Pref.Enabled}":
if {Pref.Boost.%event-player%} is not set:
set the walk speed of event-player to {@Pref.BoostDefault}
else:
set the player's walk speed to {@Pref.Boosted}
#--------------------#
#Join Leave message
#--------------------#
on join:
if event-player is in world "{@Pref.Enabled}":
if {@Pref.HideSysJoin} is true:
set join message to ""
loop all players:
if {Pref.Message.%loop-player%} is not set:
if event-player is not loop-player:
message "{@Pref.MsgJoin}" to loop-player
on quit:
if event-player is in world "{@Pref.Enabled}":
if {@Pref.HideSysLeave} is true:
set leave message to ""
loop all players:
if {Pref.Message.%loop-player%} is not set:
if event-player is not loop-player:
message "{@Pref.MsgLeave}" to loop-player
#--------------------#
#Kick Death message hide
#--------------------#
on kick:
if event-player is in world "{@Pref.Enabled}":
if {@Pref.KickMsgHide} is true:
set kick message to ""
on death:
if event-player is in world "{@Pref.Enabled}":
if {@Pref.DeathMsgHide} is true:
set death message to ""
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