[1.8 - 1.11] QuarSk, hopefully no quirks ! Update 1.2.1 : Massive recode + new event !

Addon [1.8 - 1.11] QuarSk, hopefully no quirks ! Update 1.2.1 : Massive recode + new event ! 1.3.1

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Syst3ms

Addon Developer
Jan 24, 2017
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France
Last edited by a moderator:
from:
change yaw of {_target} to yaw of {_p}
to:
orient {_target} towards {_p}'s location (??)

(error) There's no entity in a function event
set {_target} to last spawned entity
orient {_target} towards {_p}'s location
 
from:
change yaw of {_target} to yaw of {_p}
to:
orient {_target} towards {_p}'s location (??)

(error) There's no entity in a function event
set {_target} to last spawned entity
orient {_target} towards {_p}'s location
That's because "last spawned entity" can't be used in a function, since it's in no event. You have to add an argument and use it.
 
Syst3ms updated [1.8 - 1.11] QuarSk, as light as an atom ! Update 1.1.2 : Fixes with a new update entry:

QuarSk 1.2 : Banner Control

Update time !

1.2 is here !

This update adds lots of syntaxes regarding banners. Not only can you fully customise everything about them, but you can also create a banner from Miner Needs Cool Shoes ! Create your banner, then copy the code at the end of the URL in the "Share link" (don't release the mouse button or else it will select the whole url). You will then be able to use that code in the dedicated...

Read the rest of this update entry...
 
Syst3ms updated [1.8 - 1.11] QuarSk, hopefully no quirks ! Update 1.2 : Banner Control with a new update entry:

1.2.1 : Massive refactor, syntax.txt, new event and new expression

[h1]Update time ![/h1]
This update doesn't add much new stuff, but on the Java side of things, the whole addon has been changed.

[h2]New stuff :[/h2]
[h3]Events :[/h3]
Code:
[on] [potion] splash[ing] [(of|with) %potioneffecttypes%]
Triggers when a splash potion explodes/lands. If you specify potion effect types, the event will only trigger if the thrown potion's effects contains the specified ones.

[h3]Event values :[/h3]
Code:
[the] affected entities
Can only be used in the...

Read the rest of this update entry...