Skript Version (do not put latest): Skript 2.4-beta10
Skript Author: Bensku
Minecraft Version: 1.14.4 (Spigot)
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Full Code:
From Skellett 1.9.5a:
Errors on Reload:
No errors on reload, the script executes successfully.
What's wrong is that the effect doesn't do anything.
When I try hitting the entity, it has a one-second delay between hits like normal, but it should now have a 1-tick delay after the code has executed.
I am certain that the code is executing, I have tried broadcasting the maximum damage delay, it prints 1 tick.
Console Errors: (if applicable)
No console errors.
Addons using (including versions):
SkQuery-Lime 4.1.0, Skellett 1.9.5a.
(SkQuery was not used in the provided code.)
Troubleshooting:
Have you tried searching the docs? Yes.
Have you tried searching the forums? Yes, but no way to effectively know if a thread like this exists. I've searched for things like "damage delay doesn't work", etc.
What other methods have you tried to fix it?
I've tried setting the damage delay to other values, it still uses the default 1 second. I'm not sure what I should do to fix it.
Skript Author: Bensku
Minecraft Version: 1.14.4 (Spigot)
---
Full Code:
From Skellett 1.9.5a:
Code:
set maximum damage delay of targeted entity to 1 tick
Errors on Reload:
No errors on reload, the script executes successfully.
What's wrong is that the effect doesn't do anything.
When I try hitting the entity, it has a one-second delay between hits like normal, but it should now have a 1-tick delay after the code has executed.
I am certain that the code is executing, I have tried broadcasting the maximum damage delay, it prints 1 tick.
Console Errors: (if applicable)
No console errors.
Addons using (including versions):
SkQuery-Lime 4.1.0, Skellett 1.9.5a.
(SkQuery was not used in the provided code.)
Troubleshooting:
Have you tried searching the docs? Yes.
Have you tried searching the forums? Yes, but no way to effectively know if a thread like this exists. I've searched for things like "damage delay doesn't work", etc.
What other methods have you tried to fix it?
I've tried setting the damage delay to other values, it still uses the default 1 second. I'm not sure what I should do to fix it.