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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

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    Addon MundoSK

    Hey! So on the latest dev build-32/bensku, running MundoSK-BETA 10.19 and protocolLib 4.3, I get this error spammed: https://pastebin.com/1yAJnHH6 Not sure if it affects anything yet, but it is quite spammy lol, happens every few seconds.
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    Using NBT with 1.12?

    Its now fixed with a fork of sk stuff, pikachu gave it to me on discord :)
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    Using NBT with 1.12?

    Hey! Its been awhile since I used skript, I recently tried updating to 1.12 and it unfortunately seems to have broken my NBT :( Running SkStuff (latest) Skript dev-31c Spigot 1.12 Is there a new method? Thanks!
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    Skellett Disguises (how to disguise mob for ALL players)

    Hey! so weird thing is happening, whenever I try to disguise something with skellett disguises it only seems to disguise for the person executing the command. I've tried this: set {_d} to new disguise with type "VILLAGER" to all players set disguise of last spawned...
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    Hey, how did you fix your "player class" error in a thread you made awhile back :o ?

    Hey, how did you fix your "player class" error in a thread you made awhile back :o ?
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    Functions not loading before skripts?

    Hello, I was wondering if there were a way to guarantee that a function is loaded before any other skripts? I've tried making a skript with all the functions called "_Functions.sk" so that it would theoretically load before all the other skripts, however I'm still getting errors when for...
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    Skript Function Help return not working?

    function nameCheck(p: player) :: number: send a request to "https://api.mojang.com/users/profiles/minecraft/%{_p}%" return 1 if the body of last http response parsed as text contains "id": stop command /namecheck2: trigger: if nameCheck(player) is 1...