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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. M

    Skungee Network Variables delay

    Hi again, so I've recently started using network variables, but I noticed that the variables only update when I restart the proxy. Does anyone know how to update variables more often? Or if they automatically update every so often... *invisibile bump*
  2. M

    Solved Skungee Network variables return as <none>

    The title says it all, any ideas? Here's my (basic) code. command /set [<text>]: trigger: set network variable {test} to arg command /view: trigger: set {_nv} to "%network variable {test}%" send "%{_nv}%"
  3. M

    Skungee not working

    I setup Skungee following the tutorial on the download page, yet nothing works. I'm getting no errors when reloading skripts, but I am getting some in console. I'm unable to reproduce them and I can't find them, but they were saying that it couldn't connect to the server. This is also happening...
  4. M

    URL Text issues

    I'm trying to get the text from a pastebin, but I'm getting errors when I try it... My code: on load: set {_text} to text from "http://pastebin.com/raw/LniMP1n0" wait 2 seconds broadcast "{@p} Gangs by {@cB}memees&7 is running on version {@cB} %{_text}%&7." Error
  5. M

    Problem with looping, even though there is no loop...

    So this is my skript, pretty much it will keep on looping until {_n} is 1... I have no clue why... on damage: if attacker is player: if victim is player: if victim is not attacker: set {_e::*} to enchantments of attacker's tool if...
  6. M

    Solved Count an amount of characters

    Hello, I was wondering how I could count the amount of characters a variable has, example (Doesn't work when I try it in game): command /create [<text>]: trigger: if "%arg%" contains 4 characters: send "ok" else: send "The text must contain 4...
  7. M

    List variables delete themselves on restart

    So my Skript list variables delete themselves when I /stop my server. I always /save-all before stopping and I'm on the version 2.2-dev37c. Here is the code that gives me issues: on place of brown glass block: if name of player's tool is "&6Magical Seeds": set...
  8. M

    Solved Color Codes in chat format

    I made it where it shows a score before a player's name and I want to be able to use a command to color it so this is my code: On chat: set message format to "%{level.color.%player%}%✯%{level.level.%player%}% %player's display name%&7: %message%" stop and this is what it shows (the...
  9. M

    Solved How to identify blocks

    Hi, I am working on a Skript for my server. It is a quest script and I want the players to click on a specific chest to then open a GUI but my issue right now is that any chest you click on opens the GUI, how do I specify one?
  10. M

    Solved I'm not sure how to describe this...

    So I am making a warnings Skript and I want my players to be able to check how many warnings they have. This is my code for the command: Command /warns: trigger: send "&6%player%'s warnings:&7 {warns.%player%}/3. %newline% &c&oWarning: you will be banned after you have 3 warns."...