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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. Nouma zer

    Script ⚙️ RPE - Roleplay Essentials | Economy, cars, rp chat and more! ALPHA-2.0

    When the final version is out, I would do this presentation again. - Features: Fully configurable Economy (hools into Vault with skVault) A radius based RP chat, with holograms A HRP chat Vehicles (only cars for now), wich are lockable and all A maintenance mode And stuff.. - Commands: None...
  2. Nouma zer

    Script ⚙️ RPE - Roleplay Essentials | Economy, cars, rp chat and more! - Some additions

    Added: Join & quit messages Broadcasts Userdata manipulation /advert and /ano Damage indicator
  3. Nouma zer

    ?? RPE - Roleplay Essentials | Economy, cars, rp chat and more!

    When the final version is out, I would do this presentation again. - Features: Fully configurable Economy (hools into Vault with skVault) A radius based RP chat, with holograms A HRP chat Vehicles (only cars for now), wich are lockable and all A maintenance mode And stuff.. - Commands: None...
  4. Nouma zer

    Event when E inventory is opened

    Ok it's not a big deal, I will find an alternative, anyway, thanks you both !
  5. Nouma zer

    Event when E inventory is opened

    Yep I'm sorry my english is not the best so I explain a minimum ^^' EDIT: I can use the packets but the one that I used before doesn't work
  6. Nouma zer

    Event when E inventory is opened

    Obviously I already tried this, and it doesn't work, for me the only solution is packets, but I don't know how to use it :/
  7. Nouma zer

    Event when E inventory is opened

    Hello ! I'm wondering if an event to check when the "E" inventory is opened exists, or if I can use packets or something to do this. In 1.11.2 I used the "on packet" event, from MundoSK I think, for this but it doesn't work anymore, or maybe the achievement changes or whatever ¯\_(ツ)_/¯ For...
  8. Nouma zer

    Rotate entity

    I know that you can rotate an armor stand with adding an nbt tag named "Rotation", but idk if this thing is possible for all entities ¯\_(ツ)_/¯