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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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    Solved Double loop

    So I made this script: every second: loop all players: if distance between loop-player-1 and {Fura.Spider.Cave.Boss.Encounter} <= 4: if {Fura.Spider.Cave.Boss.Conversation.timer.%loop-player-1%} is false: set...
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    Solved spawn mob at specific location

    So I made a code so a spider would spawn every 3 minutes at a variable and despawn after those 3 minutes and repeat. This is my code: every 180 seconds: spawn a spider at {Spider.Spawner.level.1::*} wait 180 seconds despawn spider spawn a spider at {Spider.Spawner.level.1::*}...
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    Solved Need help with sort of testfor script

    So I made this script: #Dungeons command /dungeon <text> <text> <text> [<text>] [<text>]: trigger: #Spider Dungeon commands arg-1 is "set": if arg-2 is "cave": if arg-3 is "spider": if arg-4 is "Fura": if arg-5...
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    Solved on rightclick on chest with names items

    so.. I made this script: on rightclick on Chest: if name of chest is "Loot": cancel event message "hi" to player But it doesn't seem to work. I think the problem is with the if name of chest is, but I can't figure out why. I don't get an error code or anything and skript is...
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    Solved Skript not working

    So... I know the basic stuff of Skript from youtube. I wanted to try it for my server but there is some kind of bug. When I reload my simple script just for testing it doesn't work. My code is: on join: message "test" to player And when I save and reload it using /sk...