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    Solved Double loop

    it works now, thanks!
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    Solved Double loop

    ow .. I noticed at line 8 that it sets it instantly to true so at line 18 it stops now line 8 is on the end of the loop so the loop runs until the end. only problem is I get slowness 2 while the max health and health of the spider is set to 100.. and the last section under the #--- isn't triggering
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    Solved Double loop

    So I made this script: every second: loop all players: if distance between loop-player-1 and {Fura.Spider.Cave.Boss.Encounter} <= 4: if {Fura.Spider.Cave.Boss.Conversation.timer.%loop-player-1%} is false: set...
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    Solved spawn mob at specific location

    It works, thanks!
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    Solved spawn mob at specific location

    hm.. The spider spawning works but they won't dissapear. they only keep spawning... But thanks for the working code for spawning though
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    Solved spawn mob at specific location

    So I made a code so a spider would spawn every 3 minutes at a variable and despawn after those 3 minutes and repeat. This is my code: every 180 seconds: spawn a spider at {Spider.Spawner.level.1::*} wait 180 seconds despawn spider spawn a spider at {Spider.Spawner.level.1::*}...
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    Solved Need help with sort of testfor script

    hmm.. I tried this and this is now my new script: every 1 second in world "Xantos": loop all players: if distance between player and {Fura.Spider.Cave.entrance} <= 2: send "hi" to loop-player but when I set the variable to the location and I'm walking into it nothing...
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    Solved on rightclick on chest with names items

    I will try that thanks!
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    Solved on rightclick on chest with names items

    I have this right now: command /loot <text> [<text>] [<text>]: trigger: if arg-1 is "timer": set {%player%.loot.timer} to 0 if arg-1 is "set": if arg-2 is "test": if arg-3 is "1": set target block to...
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    Solved on rightclick on chest with names items

    hm. I don't seem to get an error with this code but it doesn't work.. I have a command to set "{loot.chest.test.1}" but when I place a chest and rightclick it it doesn't seem to work.. :/ this is the code right now: command /loot <text> [<text>] [<text>]: trigger: if arg-1 is...
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    Solved on rightclick on chest with names items

    Ah thanks. I can work with that :3 so I recently tried this (sorry for not trying this earlier, I was a bit busy) but this doesn't seem to work. here is my new code: on rightclick on chest: if chest is located at {loot.chest.test.1}: cancel event message "test" to player...
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    Solved Need help with sort of testfor script

    I actually don't know.. I pasted some stuff from the forums and edited some bits. Thanks for the line though, only thing is what event can I use instead of "on join" so the loop always runs or maybe something like this: on join: loop all players in radius 5 of {Fura.Spider.Cave.entrance}...
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    Solved Need help with sort of testfor script

    So I made this script: #Dungeons command /dungeon <text> <text> <text> [<text>] [<text>]: trigger: #Spider Dungeon commands arg-1 is "set": if arg-2 is "cave": if arg-3 is "spider": if arg-4 is "Fura": if arg-5...
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    Solved on rightclick on chest with names items

    don't they? But when you rename a chest/shulker box/dispenser you see the name at the top of the GUI or is there a way to mark a chest with a variable?
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    Solved on rightclick on chest with names items

    so.. I made this script: on rightclick on Chest: if name of chest is "Loot": cancel event message "hi" to player But it doesn't seem to work. I think the problem is with the if name of chest is, but I can't figure out why. I don't get an error code or anything and skript is...
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    Solved Skript not working

    Ow I haven't even thought of that! Thank you so much! :3 my bad
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    Solved Skript not working

    So... I know the basic stuff of Skript from youtube. I wanted to try it for my server but there is some kind of bug. When I reload my simple script just for testing it doesn't work. My code is: on join: message "test" to player And when I save and reload it using /sk...