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  1. Glitch496

    An issue with health

    But is there a way to fix the final damage bug?
  2. Glitch496

    An issue with health

    The point of this new system was to skip the death and dirt screen. I'm probably going to have to switch back to the vanilla death system, though, as my code broke all of a sudden... Oh well, perfection is not always attainable. If only there was a way to somehow detect when a player reaches 0...
  3. Glitch496

    [Don't Post] Clear all effects

    Delet this
  4. Glitch496

    An issue with health

    The mob that was tested was made using MythicMobs: [REDACTED]: Skills: - damage{a=3} @target - effect:particles{particle=endRod;amount=50;speed=0;hS=0.2;vS=0.2;yOffset=1} @target - effect:particles{p=reddust;color=#94f0fc;amount=100;speed=1;hS=0.5;vS=0.5;yOffset=1} @target -...
  5. Glitch496

    An issue with health

    I tested again with the broadcasts, and I found the same issue I put in my edit. The mob I was testing did 5 damage, and when I was at 6.25 hearts, I died. I should have been at one heart. If it helps, the broadcasts said the mob's damage was 5 while my health was 3.75 when I died. Here's my...
  6. Glitch496

    An issue with health

    Thank you, this worked. I changed the final damage to be multiplied by nothing, though, as the game registered me as dead when I was only at 5 hearts. EDIT: After doing a few tests, this isn't as accurate as I wanted it to be. The mob I tested did 1.5 hearts of damage, and when I was at 2.5...
  7. Glitch496

    An issue with health

    First and foremost: Apologies for creating threads close to each other time wise. Hopefully I won't have any other issues after this one... at least, for a few days. Skript Version: Skript 2.2 (dev32d) Skript Author: bensku Minecraft Version: 1.12 Full Code: on damage of player: if...
  8. Glitch496

    Solved Help with Damage Cause

    Essentially just trying to do some things when you get killed by a certain mob. Thank you, this worked. The new revised code for anyone who needs it: on death of player: if damage cause is attack: if display name of attacker is "&c[REDACTED]": broadcast "test"
  9. Glitch496

    Solved Help with Damage Cause

    Skript Version: Skript 2.2 (dev32d) released 12 days ago Skript Author: bensku Minecraft Version: 1.12 Full Code: on death of player: if damage cause is entity: if display name of entity is "&c[REDACTED]": broadcast "test" I looked at the documentation and everything...