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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. BryHunter

    Solved Skript Math isn't working

    So I am trying to setup do the following equation, {Test::%player%} can be upgraded and defined to anything in the system I am making but for this example I am going to say it is 100. So the equation should be returning 3 but it keeps returning 1? Can someone tell me what I am doing wrong here...
  2. BryHunter

    Multiple Homes List "<None>"

    Okay so my whole home system is down below and it works other than the fact that whenever I add a second or third home it always adds "<none>" with it... I can't seem to figure out why any help would be great :emoji_grinning: command /sethome [<text>]: trigger: if arg 1 is not...
  3. BryHunter

    Mob Towers

    Is there a way I can make it so a newly spawned mob will not attack a player if a specific variable is set to true for that player?
  4. BryHunter

    Getting the center of a chunk?

    Is there a way in which I can get the center of a chunk that I am in?
  5. BryHunter

    Explosions on specific player blocks

    on block place: If lore of player's tool is "&r ||&8&l> &7Player Block": set {blockplace::%event-location%} to player set action bar of player to "&4[PlayerBlocks] &7Block placed successfully" Alrighty so i am trying to make it so when players place a block that block...
  6. BryHunter

    Explosion's

    on explode: loop exploded blocks: if {blockplace::%location of loop-block%} is set: if loop-block is glass: if {explosion::%loop-block%} is not set: cancel event set {explosion::%loop-block%} to 1...
  7. BryHunter

    Solved I am having issues getting chances to run how I would like

    Hello, I would first like to thank you for taking the time to take a look at this fourm and providing a possible answer. I am having issues using chances how I would like to, I am trying to make it so something will 100% happen when you run a command but if the chance is lets say 60% the main...
  8. BryHunter

    Request [Block manipulation]

    So I basically just need an example of how this would be done so I can make a few abilities with block manipulation. What I need: I need an example of how you would create a ring of blocks around a player then the blocks would shoot outward in a cylinder formation for a total of an 8 block...
  9. BryHunter

    GUI help

    How would I create a gui that when a player clicks on an item it opens another gui. Currently when I try the second gui does not work correct, and I tried to use tuske but it does not seem to be working at all
  10. BryHunter

    Help with jail

    command /setjail: trigger: if player has permission "staff.setjail": set {jail} to location of player send "&8[&cJail&8] &7Jail has been set to your current location" command /jail [<player>] [<text>]: trigger: if player has permission...
  11. BryHunter

    Solved Automatic Miner

    Okay so I am trying to make a dispenser that when you place it loops the 100 blocks in front of event-block placed and mines them, then adds them to players inventory. But if possible each block takes 1 second to mine and there is also a delay on place of dispenser: if name of player's held...
  12. BryHunter

    Solved On place of block

    How can I make it so if a player places a block then only that player can break the block?
  13. BryHunter

    Help Needed On Skript

    I deleted this
  14. BryHunter

    Format a player inventory?

    This is not a GUI help, I was wondering if there was a way to do, on join: format slot 5 of players inventory with compass named "server selector" on right-click of compass: ect. So basically when the player joins their inventory has a compass in it which has a name, also avoid them...
  15. BryHunter

    Help With Skript // Death

    So I need help figuring out how to stop a player from dropping any items on death... This would be just like the keepInventory game rule but I am making a dungeon script and making it so when they die they go back to start unless they leave, but I don't want them losing their items on death
  16. BryHunter

    Script MobKills Skript

    BryHunter submitted a new resource: MobKills Skript - Allows you to see all mobs you have killed Read more about this resource...