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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. Kamino_Ramos

    AtherialSK NEW! ADDON [COMING SOON] [LOOKING FOR SUGGESTIONS]

    Great, source is empty and it's already 6 month passed. All your posts are such a waste. Just quit. You are disgrace to this community, I hate you.
  2. Kamino_Ramos

    MundoSK Packets

    MundoSK will not work for packets on 1.14, but the developer kindly shared with me snapshot of his upcoming addon ProtocolSK, you may ask him in discord to share it with you as well. It works perfectly so far.
  3. Kamino_Ramos

    AtherialSK NEW! ADDON [COMING SOON] [LOOKING FOR SUGGESTIONS]

    No. If developer could, he would do this already. No github or jenkins or anything to see any progress or alpha-beta builds, he didn't even start to work on this. It's like saying "I creating flying car, what's left is to figure out how to make it, but it's easy, will take a few days".
  4. Kamino_Ramos

    AtherialSK NEW! ADDON [COMING SOON] [LOOKING FOR SUGGESTIONS]

    Never, don't you get it already? This thread exists whole year without visible progress, and this "developer" has never did anything special. Nothing to expect here, this is such a waste.
  5. Kamino_Ramos

    MundoSK Packets

    I don't know exact code, but I suggest you send desired packet to player and broadcast its fields. Way I found most of needed fields was like this using MundoSK: on packet event play_server_entity_metadata: pinfo 0 %pinfo 0 of event-packet%" broadcast "int pnum 0 %int pnum 0 of...
  6. Kamino_Ramos

    MundoSK Packets

    I'm trying to understand, how exactly I should write this line, what field to modify (for example string pinfo 0 of {_packet}), how is it called and what to feed into it, should it be plain text, or list varible or some kind of json. I also kept testing what fields are sent when you create...
  7. Kamino_Ramos

    MundoSK Packets

    I could find no examples of working with string arrays and this is the very first time I need it, as I'm no java programmer or something. Do I need to pay you to get exact working code? How about, I put 5USD on your paypal and you give me code that I can copy-paste which would (1) add player and...
  8. Kamino_Ramos

    MundoSK Packets

    Hm.. In this script there is check that attacker is always player, and by writing "%attacker%" I'm telling player's name. "%entity uuid of victim%" is skellett's expression, and in my tests I'm hitting sheeps and cows, so it should work, as it is working with regular scoreboards via "execute...
  9. Kamino_Ramos

    MundoSK Packets

    Yea, this part I get, player name or uuid of entity, but is this proper way? set {_team_join_a} to new play_server_scoreboard_team packet set int pnum 1 of {_team_join_a} to 3 # team add players set string pinfo 0 of {_team_join_a} to "%attacker%" # team name set string array pinfo 0 of...
  10. Kamino_Ramos

    MundoSK Packets

    Okay, I think it is, but how do I put it? set string array pinfo 0 of event-packet to "%attacker%" ? Or attackers uuid, or json something?
  11. Kamino_Ramos

    MundoSK Packets

    Hello everyone I need help with my script. What I need: send following packets to player - scoreboard team created - scoreboard option showFriendlyInvisibles - scoreboard team join of attacker (event player) - scoreboard team join of victim by uuid or id (can be other player or mob) - potion...
  12. Kamino_Ramos

    Sort variables list by value

    I want to create clan top based on kdr for my clan system. on death: add 1 to {clans::points::%{clans::players::%attacker%}%} # this would be {clans::points::tag of attacker's clan} remove 1 from {clans::points::%{clans::players::%victim%}%} # this would be {clans::points::tag of...
  13. Kamino_Ramos

    Chat placeholders, possible?

    I want to create my own clan system, and everything seems pretty clear but one thing, clan tags in chat. Idea is, similar to SimpleClans, leader of clan can choose clan tag, maximum of 3 symbols (color codes not in count), and this tag will be displayed near nickname of clam members, and if...