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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. Marto_0

    Message is "..."

    So im trying to make a skript where u have to confirm with typing YES/NO in chat. But somehow its running the else: when im typing YES/NO. I cant find why its doing that. Ty for reading :emoji_slight_smile: if {Reaction::other::ClearYN::%player%} is true: if message = "YES"...
  2. Marto_0

    Location

    on transfer: block at event-location is chest {SellChests::*} contains event-location test("BANANANANNANAA") Im trying to make a chest that will automaticly sell everything inside of it ^^^ {SellChests::} Is the list variable where all Sellchests are. The locations But somehow...
  3. Marto_0

    Solved Multiply lore's

    So im trying to make a shop skript. And want 2 different lore's on an item. Sell: 20 and Buy:10. But how can i add 2 lore's? format gui slot 1 of player with coal with lore "&8Sell:&e $10" with lore 2 "&8Buy:&e $20" to run function sellGuiItem(player, 10, coal, 1) with "right" click
  4. Marto_0

    Take a piece of a String

    So im trying to make a skript. That a GUI will popup. And u can dump ur stuff in. And it will automaticly sell. So i made a start. But im stuck at something. When i put 10 cobblestone to the GUI so "add "%item%" to {inventory.%player%::*}". The value that will be added to...
  5. Marto_0

    Solved Moveble items in GUI

    When im opening my shop. i made. I can move around the items i put in. Any way of fixing this?. I cant move the light gray panes. But i can move the ores. And they will be back when i re-open the shop. No errors
  6. Marto_0

    Solved Function not Running

    So im trying To make a shop where u can buy "AutoMiners". But somehow its not calling/running the function. There are none errors Thanks for reading. EDIT: So ive done some more testing. After i removed the L: string at the function and the Gui. It works. But the chest gets lure "<none>" So...