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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  1. J

    Worldguard API help

    Never mind this was solved getting an instance of the region manager from the main class, i'll leave this here in case someone in the future needs help with this.
  2. J

    Location syntax not working in 1.15

    Hey, All this code works on my localhost on 1.14, I've uploaded it to a 1.15 server, uses all the same versions of skript and other addons. But location syntax doesn't work? has 1.15 changed how locations work. teleport loop-value to location 7, 68, -6 in world...
  3. J

    get points along a vector

    Hello, Just wondering if it's possible to get every single point across a line, So i have location A and and B, i want to draw a straight line between A and B but get every point stored as a coordinate in a list between point A and B. Is this possible? UPDATE: Ok so didn't realise Biosphere...
  4. J

    Solved Timespan to format

    Hello, Mans was never the best at the old mathEMATICS at school so he is stuck on problem. How does one convert X seconds into a nicely formatted Days, Hours, Minutes and seconds I get you can convert a timespan into ticks, days, hours. minutes, seconds ect. with SKstuff but only works when...
  5. J

    Paste schematic help

    YO @LimeGlass HOW DOES THIS SYNTAX WORK M8 (place|paste) schematic %string% at %locations% [[(with|at)] angle %-number%] [with limit %-number%] [[and] (without|exclud(e|ing)) air %-boolean%] paste schematic "Test" at location of event-block with limit 100 and without air false Mans is...
  6. J

    Chunk boundaries

    So if i had a chunk in a array using this add chunk at player to {test::*} how does one get the boundaries of that chunk? loop {Towns::TownData::%{Towns::PlayerData::TownName::%uuid of player%}%::ProtectedChunk::*}: set block at 0, 10, 0 in loop-value to glowstone This does...
  7. J

    Skript Forum Software

    Just wondering would anyone be interested in the worstly programmed forum software with many secruity flaws and most likely break in a working environment. It can pull skript variables and display them on website in 1 click :) Easy for people who don't know php and mysql i guess <3 Let me...
  8. J

    delete ty ,

    delete wfed.
  9. J

    Teleport bug with armor stands?

    This code will basically teleport an armor stand upwards to a certain point, the below code does it perfectly however if you changed the coordinates so they're not abslotue but relative it'll be very jittery and won't teleport at times.. not to sure what sort of bug this is on rightclick on...
  10. J

    Space survival type gamemode

    Closed Beta Status: Not Available Hello interested person, Today i'm here to discuss a very cool idea, and show the concepts / progress already made on the gamemode, are you sick of seeing your standard medieval based rpg popping up all over the place, are you looking for something different...
  11. J

    SkStuff Schematic offset?

    Everytime i try paste a schematic with skstuff it will offset the schematic by a few blocks when pasting? If i just do //paste the offsets will be fine and it'll paste correctly however if i use skript and try paste it with skstuff using on place of furnace: if name of player's held item...
  12. J

    Entity Range

    Not to sure if you can do this in skript? if not it would be cool to make it so you can spawn a entity with a specific range https://bukkit.org/threads/tutorial-increasing-pathfinding-range-of-an-entity.177678/ i guess this is how you do it? not to sure.
  13. J

    Zombie Pathfinding

    I've been trying to wrap my head around this for hours with no luck, I can get a zombie to pathfind to a location but i can't seem to get him to stop pathfinding even if i remove his AI and attack him he'll always pathfind to this 1 location. Maybe someone who is smarter can try tackle it but...
  14. J

    Pathfinding

    Is it possible to pathfind to a location using skstuff? I couldn't find any syntax for pathfinding to a location. Closest i found was spawning a mob and getting the other mob to target that mob.
  15. J

    Pathfinding goals

    I know SkStuff has this but there is no download link for it and was unsure it it was still an active addon? Maybe @LimeGlass could add this to skellett :)
  16. J

    Return function across 2 sk files

    So not to sure if this is a bug or not but i'm unable to return a function over 2 skript files, i can access the function fine if it does not return anything however if i try get it to return something across 2 files it'll give me an error like this [15:12:23] [Server thread/ERROR]: #!#...
  17. J

    [MOBA] Reborn gamemode [ In Development]

    Hello, So i've been working on this project for the better part of 2-3 months now. The game mode will have Non-ranked and ranked lobbies however Non-ranked is the only available game mode currently, the game is based of league of legends however will not be a re-make. This game will have over...
  18. J

    Solved Location in YML

    Does anyone have a link to the tutorial or is able to let me know how to read a location from a YML file? I can write a location easy enough however trying to read it and teleport a player to that location never works. I remember on the old forums there was a tutorial on it but the old forums...
  19. J

    Skellett error

    When using most of the entity features you get an internal error? https://hastebin.com/vumevewute.vbs [04:01:49] [Server thread/ERROR]: #!#! Version Information: [04:01:49] [Server thread/ERROR]: #!#! Skript: 2.2-dev23 [04:01:49] [Server thread/ERROR]: #!#! Bukkit: 1.10.2-R0.1-SNAPSHOT...
  20. J

    Solved UUID of victm returning <none>

    So i can't seem to get uuid of victim to return anything. on damage: broadcast "1. %victim%" broacast "2. %uuid of victim% set {_temp} to victim broadcast "test. %uuid of {_temp}%" All of them return <none> apart from the victim which will just return the entity type I'm using...