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    chunk location

    I wanne check if player is in a certain chunk I already tried some stuff like command /test: trigger: set {chunk} to chunk at player's location if player is in {chunk}: #do stuff command /test2: trigger: set {chunk} to chunk at player's...
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    Solved I don't know how to use more than 1 command with a space in it

    Is it possible that u can still auto fill the commands with tab?
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    Solved I don't know how to use more than 1 command with a space in it

    I want to make a Skript and it would be good to make the commands like /home info instead of making /homeinfo but if I want to make more than 1 command with a space like /home clear and /home info it says command /home already exists. Is there any way to fix that with normal Skript or an addon
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    Client Borders

    I tried to use client borders with skellet but its not working I used the example Skript from skellet but its not working either command /setlocation: permission: permission.text trigger: set {UHC.Center} to player's location command /b: trigger: set client...
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    Solved Tellraw and send "<run command:/command> not working

    Its working now but it still sends the <reset> Can I just remove it from the code? btw In my code is a color code so maybe its because of the color code.
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    Solved Tellraw and send "<run command:/command> not working

    not working its sending <cmd:/home e> e <remove> e is the value of the variable without the variable its working (send "<run command:/say Hi> Click <remove>")
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    Solved Tellraw and send "<run command:/command> not working

    I wanna make a message that you can click on and the command that it runs has Variables in it and its not working with the variable in it and tellraw isn't working at all command /test: trigger: send "<run command:/home %{home1::%player%}% Click here to tp" to player the variable is...
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    Solved Help with making a /sell script

    command /sell: permission: xwires.sell permission message: &r&cYou don't have permission to use this command. executable by: player trigger: if player has 1 ITEMHERE: set {_hasitem} to 1 while {_hasitem} = 1: if player has 1 ITEMHERE...
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    block placed is chest??

    I am new but i Tested that it worked but I want that if you build a block (furnace) next to the chest or build a chest next to a furnace. It doesnt work when I do it with two 'if'. Sorry for my english .
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    block placed is chest??

    I want to check if the block I place is a chest or next to a chest