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    Skript doesn't tell apart offline players' name

    Anyone else? I really need this to work.
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    Skript doesn't tell apart offline players' name

    How can I prevent that?
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    Skript doesn't tell apart offline players' name

    Yeah as I previously said this is probably a Skript bug. But I believe there is a solution to this. If you don't get it, you can just take my code and type "/test jgkdfjbnfjgh" in game. Skript will send the message although this is a non-existent Minecraft account.
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    Skript doesn't tell apart offline players' name

    It seems that, for an unknown reason, the Skript is interpreting the "<offlineplayer>" argument as both online and offline players. This is exactly what I want to achieve. My issue, however, is that the command still works when I input a non-existent Minecraft account name. But your suggestion...
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    Skript doesn't tell apart offline players' name

    Hey everyone! I am pretty sure that this is a Skript bug and it's driving me crazy. So basically, when I write a skript like the one below, even if I write a non-existent name in the command, it doesn't tell them apart it. No errors either. It just goes "This player's name is fegfkfnfbd". How...
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    Solved Setting the number in item's lore as a variable

    Oh I'm sorry, it worked this time. Thank you so much!
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    Solved Setting the number in item's lore as a variable

    The code worked but now I can't use it as a variable. For example I tried this line just to see if it will work: give player {_lore::*} of gold nuggets And it didn't work.
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    Solved Setting the number in item's lore as a variable

    I'm afraid it didn't work. The error is: {_lore::*} can't be set to 'lore of player's tool split at "Total Amount: "' because the latter is not an object
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    Solved Setting the number in item's lore as a variable

    Anyone else has a suggestion?
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    Solved Setting the number in item's lore as a variable

    I'm sorry I couldn't quite get it. How can I make it work.
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    Solved Setting the number in item's lore as a variable

    Hey everyone! I need your help about two problems. I am trying to make a money bag skript. Basically, when player right clicks with a book, I want an inventory to open with the number of gold nuggets according to the item's lore. Check the code you will get what I mean. on right click with book...
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    Moving hand without left or right clicking

    Hey everyone! This might sound a bit ridiculous but is there a way to move player's hand without them using mouse buttons? I only want the animation to be shown. Thanks in advance!
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    Solved Changing fullness of exp bar

    Yeah, what I need is adding experience, but what Shroob suggests can be beneficial too if there is not a way of adding experience.
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    Solved Changing fullness of exp bar

    Oh I'm sorry. But no this doesn't work. And I don't think the problem here is "(1/2)" because it also doesn't work when I put "1" instead of "(1/2)". And the error is: '{_xp} exp' can't be added to a player because the former is neither an item type, an inventory nor an experience point
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    Solved Changing fullness of exp bar

    It doesn't work either. So far our code is: command /give-exp: trigger: set {_xp} to 1/2 give {_xp} of exp to player And our error is: {_xp} of 1-experience orb can't be added to a player because the former is neither an item type, an inventory nor an experience point
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    Solved Changing fullness of exp bar

    So sorry to answer this late. I couldn't have a chance to write back. And no, unfortunately it doesn't work as well.
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    Solved Changing fullness of exp bar

    Wow, I didn't know I was this close. But now I have another question. When I give player 1 exp, it fills the bar more than I want. I tried to use 0.5 instead of 1 but it didn't work. Do you have any ideas?
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    Solved Changing fullness of exp bar

    No, I didn't mean that. I want an effect that goes like: command /test: trigger: give 2 experience points to player #to fill the bar slightly
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    Solved Changing fullness of exp bar

    Is there a way to increase or decrease the fullness of the exp bar? I want only the bar to change and move, not the player's level."
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    Detecting the cause of "on inventory close:"

    I just want to send a message to the player if they close the inventory by themselves. However, there is also a button in the inventory that closes it automatically and continues with the skript. If player chooses to cancel the script, they won't see the rest of it. Actually, I am surprised that...