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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. MachisCZ

    Ctstom villager trades on 1.12

    Hello is there an alternative for syntaxes from TraderSK for Minecraft 1.12? i wanna make command for open trades gui with specific items, but TraderSk's API is not updated for newer version of Miencraft.
  2. MachisCZ

    Metadata not working?

    Hello guys, i tried to update my "Torch bow" to newest Skript cuz now on version dev29 (mc 1.12) cant check lore of tool fo shooter. So i tried to use metadatas but now i cant check my seted metadata in projectile. Any idea how to fix it? Thanks. My code: on projectile hit: if projectiles is...
  3. MachisCZ

    Solved Skellet MySQL conncection closed error

    Hello guys, how i can solve closing of mysql connection? i am getting this error after script works some hours: When i reload this script again its starts working for some time again. Thanks @LimeGlass PS: my connection to MySQL is on load event.
  4. MachisCZ

    Solved Players markets (chest+villagerGUI)

    Category: Shop / Market Suggested name: Player Markets? What I want: Ideas for commands: none Ideas for permissions: none When I'd like it by: idk when you get time for help me Solved with shopkeepers plugin.
  5. MachisCZ

    Script Spawner Enchant [Tested on 1.8.8]

    MachisCZ submitted a new resource: Spawner Enchant [Tested on 1.8.8] - With this enchant players can get mob spawners! Read more about this resource...
  6. MachisCZ

    Script Treasure Enchant

    MachisCZ submitted a new resource: Treasure Enchant - Mining ores with this enchantment will be more fun! Highly customisable! Read more about this resource...
  7. MachisCZ

    Script Machis's Emotes [Moved from Spigot] [Still working!]

    MachisCZ submitted a new resource: Machis's Emotes [Still working!] - Yo! I made this sctipt a mounths ago for MC 1.8 but still works fine! Read more about this resource...