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    need some help pls

    on right click on cobblestone stair: set {_smelter} to a chest inventory with 3 row with name "&6Test" set slots (integers from 0 to 26) of {_smelter} to {inventory::%event-block's location%::*} open {_smelter} to player set slot 18 of player's current inventory to white stained...
  2. D

    Solved Block has problems

    on projectile hit: projectile is an snowball: play sound "expl.bazooka" with volume 100 with pitch 1 at shooter for shooter create an explosion of force 1 loop blocks in radius 6 around event-location: add 1 to {explosiondurability::%loop-block%} if loop-block is oak wooden...
  3. D

    Solved Storage Box

    on right click on birch wood stair: set {_gui} to a chest inventory with 4 row with name "&6Box" set slots (integers from 0 to 35) of {_gui} to {Inventory::*} add "%player%" to {lwb::*} open {_gui} to player on inventory close: if name of event-inventory is "&6Box"...