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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. D

    need some help pls

    on right click on cobblestone stair: set {_smelter} to a chest inventory with 3 row with name "&6Test" set slots (integers from 0 to 26) of {_smelter} to {inventory::%event-block's location%::*} open {_smelter} to player set slot 18 of player's current inventory to white stained...
  2. D

    need some help pls

    At the moment it works but since I have the set slot thing on right click
  3. D

    need some help pls

    on right click on cobblestone stair: set {_smelter} to a chest inventory with 3 row with name "&6Test" set slots (integers from 0 to 26) of {_smelter} to {inventory::%event-block's location%::*} open {_smelter} to player set slot 18 of player's current inventory to white stained...
  4. D

    Solved Block has problems

    on projectile hit: projectile is an snowball: play sound "expl.bazooka" with volume 100 with pitch 1 at shooter for shooter create an explosion of force 1 loop blocks in radius 6 around event-location: add 1 to {explosiondurability::%loop-block%} if loop-block is oak wooden...
  5. D

    Solved Storage Box

    it worked, tysm!
  6. D

    Solved Storage Box

    tysm Can u also help me to save the location of block please? I've been trying to do that for 1 hour and I still can't do it
  7. D

    Solved Storage Box

    So you see that if u right click on birch wood stair it is going to open a gui called box. I am trying to make them like chests, so u don't see the same items every time u put a box on ground, just like chests. But I can't figure it out how to make them. Like atm if u put a box on ground at the...
  8. D

    Solved Storage Box

    on right click on birch wood stair: set {_gui} to a chest inventory with 4 row with name "&6Box" set slots (integers from 0 to 35) of {_gui} to {Inventory::*} add "%player%" to {lwb::*} open {_gui} to player on inventory close: if name of event-inventory is "&6Box"...