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    Solved Animal ownership script

    I'd like to make a script to allow players to own animals, and sell or transfer them. (e.g allowing a player to own 20 sheep to have on their farm) What would be the best way to do this?
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    Making a region where trees respawn

    A little ambitious, but I want to make a script to set a region with WorldGuard, then have trees spawn saplings at random places inside the region after being cut down. Could anyone help me out with this, assuming it's possible? Thanks.
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    Solved If statement behaves differently in on craft event and command event

    I've got an on craft event that checks whether or not an item can be found in an array, however, the if statement will always output the false statement. When making a command with the exact same code, I get the expected results. command /check <text>: trigger: if {list::*}...