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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. Haloxx

    Solved TuSKe Custom Enchantments

    i found out how to make the enchantment but cant give a player a tool with the enchantment set {_enchantment.superpic4} to "SuperPickaxeV" parsed as custom enchantment set max level of {_enchantment.superpic4} to 1 set accepted items for {_enchantment.superpic4} to "Pickaxes" set rarity of...
  2. Haloxx

    Solved Won't drop items

    if player's tool is shiny iron pickaxe named "<bold><gold>Super Pickaxe III" with lore "<grey>Super III": loop blocks in radius 4.5 of event-block: loop-blocks is not bedrock or lava or water: y-coord of loop-blocks is greater than or equal to y-coord of event-block...
  3. Haloxx

    Solved cant change enchantment level

    im trying to make a ultra hardcore minecraft but i cant get this to work on script load: set {hardcorelevel} to 1 command /ultramc <boolean>: permission: op permission message: You do not have permission to do this! trigger: if arg-1 is on: set {ultramcstate} to true if...
  4. Haloxx

    Solved How can i make skript work with 1.17 items?

    im trying to make a auto smelt but it wont work with 1.17 blocks. I have installed alot of skript plugins but i cant find one that makes 1.17 blocks work. on mine: if event-block item is iron ore or deepslate iron ore: delete dropped item drop iron ingot
  5. Haloxx

    How can i make my code look cleaner?

    i have this long annoying code and it works but it looks like a 5 year old made it on mine of any ore: player is sneaking: if event-block is iron ore: cancel event loop blocks in radius 2 around event-block: if loop-blocks is iron ore: loop blocks in radius 2...
  6. Haloxx

    Why is my code not working?

    i have this code to break looped blocks but it says that it doesnt know what loop blocks in radius means and it says this
  7. Haloxx

    How do i make a random chance to drop an item when an ore is broken?

    i have this code right now add gold to {freeitems::*} add diamond to {freeitems::*} add diamond sword of sharpness 10 to {freeitems::*} add iron axe of efficiency 4 and fortune 2 to {freeitems::*} add iron picaxe of efficiency 20 and unbreaking 10 named "OP Pic" to {freeitems::*} add diamond...