Search results

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  1. O

    Land claiming help

    Alr so this is my code, it works entirely fine except that you can't place chests, stairs, doors inside of your claim. There's probably more blocks that can't be placed but can anyone help me with those specifically?
  2. O

    Solved How can I make numbers display with commas

    When I use number variables it just displays like 15000000 but I want it to display like 15,000,000 It would make it much easier to read the numbers, can someone help me? This is my code: on break any block: send "&6Blocks Mined: &a%{broken.%loop-player%}%" Edit: I found out how to do it
  3. O

    I need help with a variable

    So what im trying to do is that im trying to make like multiple things "stored" in the same variable display at once. So this is my code: command /tasks: trigger: send "%{tasks::%player%}%" So the code only says <none> even though I added stuff to the variable. Please help me
  4. O

    Solved Placing grass doesnt work

    When I try to do this: set event-block to grass its sets it to normal grass block, but I want it to set it to the non solid grass, this: https://minecraft.fandom.com/wiki/Grass pls help me Edit: I found it out it was short grass
  5. O

    Auction System | Best Choice for Survival / RPG Server

    No download...
  6. O

    Scoreboard Not showing up.

    You need to add scores like this: set score "hi" of loop-player's sidebar to 1 Edit: Use SkRayFall
  7. O

    fireball that doesn't deal block damage

    It might be because of your gamerules, do /gamerule MobGriefing true
  8. O

    Skript - Back item when drop cancel

    Im not sure if this works (mobs): on death: if victim isn't player: clear the drops