Search results

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  1. Scan

    Detect when item is added in chest(gui)

    Hi, I want to detect when item is added in chest to make gui linked in real time. And I tried "on inventory click", but since what i wanted accurately is detecting put item or taken item. Let me take an example. When i put item in a chest or a gui, I want to get (slot: 0, item: 64 of...
  2. Scan

    Solved Issue with list variables

    I tried to use "add 1 to {test::%{a} + 1%::1}". Actually, I want to use "add 1 to {test::*::1}", but I realized that * must be at the end, so I used another way as above. However, "add 1 to {test::%{a} + 1%::1}" also encountered an error "can't understand this condition". At first I thought...
  3. Scan

    Is it a bug or originally right?

    if arg 1 is 1: wait 3 tick open chest with 6 row named "&cusershop" to player wait 1 tick if size of {list::*} <= 45: loop {list::*}: set {usvalue::*} to split "%loop-value%" at "/" set...
  4. Scan

    Solved Relocation list variable

    command /test: trigger: loop 4 times: add "test" to {a::*} subtract "test" from {a::*} message "%{a::*}%" message "%{a::1}%" (The problem I want to solve is in other skript and this is an arbitrary syntax for explanatory purposes.) It works well...
  5. Scan

    Solved How to replace a location with an integer

    I am wondering if there is a syntax that can be changed more simply than the syntax below, and if it exist, I would like to know what syntax can be used as well. set {test.%player%} to location(player's x-coordinate,130,player's z-coordinate) . .(another syntax) . set {test.%player%} to...
  6. Scan

    Variable {%event-block%} doesn't seem to work properly

    on break: add 1 to {%event-block%} add 1 to {%event-block%.%player%} message "%event-block% : %{%event-block%}%" I wrote the above syntax and broke the grass block once. The returned value was "grass block : 1". It seemed to be successful. But when I broke the same block...