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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. M

    Taking Varuable from lore?

    Trying to make a custom bow damage system but I need to get a value from the lore of the shooters tool? How can I do that? on projectile hit: set {_o::*} to lore of shooter's tool set {_lore::*} to {_o::*} split by "||" loop {_lore::*}: set {_damage::*} to uncolored...
  2. M

    Solved Make player look down

    Title
  3. M

    Despawn Falling blocks when they hit the ground

    I was trying to make a fake explosion script which throws some falling blocks around to make it better but is there anyway I can despawn the falling blocks?
  4. M

    Solved Damage Entity in a radius of 5

    Idk how I can do it I tried so many stuff but I cant find it if you know please let me know aswell Ok I found a solution to thius loop all entities in radius 10 around the player: damage loop-entity by 10 but I cant make it so it does not affect players
  5. M

    Solved Armor Unequip?

    Is there any way I can detect if player unequips an armor with a special name/lore
  6. M

    Solved Actionbar

    Im using Skripts latest version Skellett But actionbars just do not work? Any ideas why?
  7. M

    Find the attack damage

    So im trying to make a system so I can make a sword do 30% of the base attack. But I need to find the base damage to do so. This is what I have got for now and it only says "generic attack damage" on damage: if uncolored name of the tool of attacker is "Archer's Knife": set...
  8. M

    Fireball wand with custom damage

    Category: Uhh idk Suggested name: Fireball Wand Spigot/Skript Version: 1.16.4 What I want: A wand that shoots fireballs and deals custom damage to mobs when it hits also if possible make it so it does not deal damage to players.. Ideas for commands: /fireballwand to get the wand as a op Ideas...