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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. Shadow501pl

    Skript spitting errors

    So i tried to update my server to 1.17 (it failed) so i switched back to a 1.17 backup but when i start it skript splits out a lot of errors --- This happens everytime even without any other plugins after i updated my java from 8 to 16 if you need the logs i can send pastebin link
  2. Shadow501pl

    Linking chats

    im pretty sure its not possible with skript or is very hard to sync in real time
  3. Shadow501pl

    Freez skript not working :(

    This is very inneficient you can just set all players speed to 0 so they can only move and set player's jump height to 0 too
  4. Shadow501pl

    How do you add lore to a custom recipe?

    set {_item} to trident named "&c&lMAGMA TRIDENT" with lore "&7Ignite others!" enchant {_item} with <enchantment> register new shaped recipe for {_item} using air, magma block, magma block, air, nether star, magma block, blaze rod , air, air
  5. Shadow501pl

    Solved How to Delete and change the last line of the lore or a specific line?

    simple: Loop lore of player's tool: add 1 to {_lenght} set lore at line {_lenght} of player's tool to "TEXT"
  6. Shadow501pl

    Code Lock

    if you want me to make this skript for you then contact me on discord as it is a kinda hard skript as it requires some logic behind it. shadow the good code boi#0392
  7. Shadow501pl

    TP player if they quit in a region

    u could do: on region exit: if "%region%" contains "spawn": teleport player to {spawn}
  8. Shadow501pl

    Finding lore on a item

    im not sure but if its a specified lore you could do: If lore at line %line% is "damage: %any number%: set damage to 1 im bad at splitting but its a work around which checks if the damage is equilevant of something and then sets damage to specified damage
  9. Shadow501pl

    add lore at line

    Sorry for late response but i dont want to set a line i want to create one at a specific line
  10. Shadow501pl

    Please Help with this (Whitelist Skript)

    You can just do: on join: if player has permission "permission.test": message "&aYou are whitelisted!" else: kick player due to "&cYou are not whitelisted!"
  11. Shadow501pl

    add lore at line

    so i tried adding custom enchants and i need them at a certain line so command /customenchant [<text>] [<int>]: permission: admin.enchant trigger: if arg-1 is not "sharpness" or "efficiency": message "&6&lSkyblock items&7: You need to specify the enchant you want!"...
  12. Shadow501pl

    command timer

    set {_calc} to 300 seconds - {_diffrence} Use that before the message
  13. Shadow501pl

    fireball that doesn't deal block damage

    You click that plus next to the Photos and movies icons and select code
  14. Shadow501pl

    command timer

    ok so i might have spelled diffrence wrong idk but it should work instead of printing the date so "message "&cCooldown: &4%{_diffrence}%"
  15. Shadow501pl

    Wynncraft NO AIM feature

    on left click: set {_block} to block 4 infront of player's eyes loop all living entities in radius 3 around {_block}: make player damage loop-entity change the "block 4" to max reach of player and "radius 3" to the radius around that block
  16. Shadow501pl

    how to spawn entity with no ai

    Try to nbt of last spawned entity and not nbt tag?
  17. Shadow501pl

    Skript - Back item when drop cancel

    so he wants to have a telekinesis skript so: on death of mob: loop drops: add loop-value to {_mobdrops::*} clear the drops loop {_mobdrops::*}: give player loop-value
  18. Shadow501pl

    fireball that doesn't deal block damage

    on leftclick with bow: if name of player's tool is "<##00cbc5>Khryselakatos": if {comet.%player%} is true: cancel event make player shoot a large fireball add "{ExplosionPower:2}" to nbt of last spawned large fireball set metadata value "something" of last spawned fireball to true damage tool of...
  19. Shadow501pl

    adding lore to armor through a skript removes enchant visibility

    Wait but youre only editing the lore of player's held item. You didnt edit the lore of {_item} and you didnt give it to the player:emoji_thinking: ok so edit the lore before setting the item to shiny. I didnt see the line. Maybe try using set {_item} to shiny player's held item?
  20. Shadow501pl

    Star Wars Skript

    So you want lightsabers? on right click with stick: push targeted entity forward of player at force 3 message "&aUsed the &bFORCE"