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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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    Solved Stop fire charge launch

    Thank you so much, it works.
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    Solved Stop fire charge launch

    How can i stop fire charge launch with dispensers?
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    Solved Set block problem.

    I'll try, send me your username and your id to send you friend request
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    Solved Set block problem.

    It doesn't work..
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    I want to set player's experience level to variable.

    You might use a code like this: command /thiscommandisjustfortest: trigger: set {game.number} to the level of the player
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    Solved Set block problem.

    Yeah, of course. It doesn't recognize what's the block. Can you send me how you did your "set block" to make it work?
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    Solved Set block problem.

    It doesn't work.. It still places the normal spruce log
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    Solved Set block problem.

    Oh, thank you. I'll try this. It doesn't seem to work.. Can you give me an example how to do this? It seems that it doesn't know what's the "17:13" block referred to
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    Solved Set block problem.

    Well, i tried to do a "/blocks" command, just to make the player place "hidden blocks". I tried with the full stone slab block, and it worked, but with the "4 faced oak block" it doesn't seem to work. Here is my code: on place: if player's tool is oak log named "&7Full faced oak block"...
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    Solved If attacker tool is Gold hoe give player (not attacker) effects

    It's just a tabulation error. Check the spaces better.
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    Solved money inventory

    It worked for me with "gunpowders" too, but ok. So, is it working? Is this what you need?
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    Solved money inventory

    It's working fine for me. What's the version of Skript? EDIT: Woops, my mistake. You need SkRayFall for that expression.
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    Solved money inventory

    TRY something like this for every item (not tested): command /howmuchmoney: trigger: if player has gunpowder: set {_powder} to number of all gunpowders in player's inventory wait a tick set {_powderprice} to ({_powder} * 10) send "You...
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    Solved PUBG / FORNITE PLANE.

    Do some armor stands that the players may be on it when they're in the plane: Make these armor stands wear the blocks too to make the shapes of an airplane then you did it
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    Specator On Join

    This command is useful, but i think that skript doesn't have a spectator mode..
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    Specator On Join

    Version of skript and version of mc?
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    Specator On Join

    try this. set player's gamemode to gamemode.spectator
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    Specator On Join

    set the player's gamemode to spectator
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    Specator On Join

    Oops, sorry. I just made a mistake. Just use gamemode 3 =)
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    Specator On Join

    You should do it like that: on join: if event-player have the permission "no.spec": stop else: set event-player's gamemode to spectator Remember that you need a permissions plugin like PermissionsEX or zPermissions.