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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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    variables won't save after restart

    Honestly it's weird to begin with that your variables are getting deleted. If the problem persists you should report a bug at https://github.com/SkriptLang/Skript/issues.
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    hi need help joinmsg

    Dude, I'm seriously unsure of what you need, please send a description in a concise manner that doesn't consist of 10 words that don't exist in the English dictionary.
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    variables won't save after restart

    I'm pretty sure this is a default generated variables file: # === Skript's variable storage === # Please do not modify this file manually! # # version: 2.5.3 variables.csv
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    hi need help joinmsg

    This would work, but this triggers me a lot. You don't need to use "loop all players" or "loop-players" <- ?????? (if you don't get it, loop-players is as sacrilegious as you can get.) And my efforts to actually TEACH the dude instead of spoonfeeding him has gone to waste. So, I'm just gonna...
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    variables won't save after restart

    So after some research, I found some other SkUnity posts that relate to variables getting deleted on restart [23:38:25] [Server thread/ERROR]: #!#! ===!!!=== Skript variable load error ===!!!=== [23:38:25] [Server thread/ERROR]: #!#! Unable to load (all) variables: [23:38:25] [Server...
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    variables won't save after restart

    Please list all of your active plugins, and give their respective versions.
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    hi need help joinmsg

    Please have some patience, we're literally spoonfeeding you. Anyhow, I don't really understand what you really want, your English is not the greatest. I'm assuming you want a join message when someone switches worlds. Like Ankoki said, you can use the on player world change: event along with the...
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    Solved Nether and End Rank Required Skript

    You can simply push a player out of an area if they don't have that permission.
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    Is there any way to make arguments work work with vanilla GUI?

    I would go look at the documentation instead of asking for code, it's pretty well documented there.
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    Is there any way to make arguments work work with vanilla GUI?

    I would set each argument to a gui button, so let's say we have a gui that has 5 blocks, each representing a color. From there I would send a message that says that "You have selected blue" or something like that.
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    Solved add messages that a player has sent in the last 5 minutes to a list

    My bad, I forgot to make the variable a list variable. Here's the tested code: on chat: add message to {messages::%player%::*} wait 300 seconds remove message from {messages::%player%::*} command /chatlogs [<offlineplayer>]: permission: chatlogs.check permission message...
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    Really can not figure out TuSKe GUI manager

    How would Tuske be less lag? If I remember correctly, Skript is based off of java, meaning they'll both use basically the same code to do the same thing. Also, Vanilla GUIs can be unstealable to by canceling the: On inventory click: event and then executing the code.
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    Is there any way to make arguments work work with vanilla GUI?

    Do you mean opening a gui with arguments on items and stuff like that? So if I say, in theory: command /report <player>: permission: report.perm trigger: if arg-1 is not set: send "not set" to player else: #open chest with 5 items #If I...
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    cancel cooldown

    command /slowchat [<number>]: permission: slowchat permission message: &cYou do not have access to this command. trigger: if arg-1 is not set: send "&cUsage: /slowchat <cooldown in seconds>" if arg-1 is set: set {slowchat} to arg-1...
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    how would i set an attacker after damaging a mob with code?

    It already works for me, show me the context in which you're using this code (so like the code around it)
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    Is there any way to make arguments work work with vanilla GUI?

    Follow this tutorial: https://forums.skunity.com/threads/vanilla-guis.8939/ command /report <player>: permission: report.perm trigger: if arg-1 is not set: send "not set" to player else: #open chest
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    Solved add messages that a player has sent in the last 5 minutes to a list

    on chat: add message to {messages::%player%} wait 5 minutes: remove message from {messages::%player%} command /chatlogs [<offlineplayer>]: permission: chatlogs.check permission message: &cNo permissions trigger: send "&6&lChat logs of &e%arg-1%" send...
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    Really can not figure out TuSKe GUI manager

    Just use vanilla Skript, why use Tuske? https://forums.skunity.com/threads/vanilla-guis.8939/ here's a link to a good tutorial on skript guis
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    Solved Simple question

    loop all players: make loop-player execute player command "/command"