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  1. R

    Set dmg to values over 5k

    Hey guys, so updated my server to 1.12 and found out, that "damage victim by {_dmg}" (ofc in on damage event) will set the attacker to "<none>" when the entity is killed. In 1.8 and 1.9 it was OK. If i use "make attacker damage victim by {_dmg}" then the script will infinitely repeat itself ->...