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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  1. FokaStudio

    Unicode characters in text

    I have a custom font and I have assigned \ue238 to one of the imahes, how can I use it in e.g. chat or anything now? If needed, I can install addons
  2. FokaStudio

    MerchantAPI

    Original by Tuke_Nuke On my server I often use Villagers for stuff like shops or even custom GUIs other than chests, so it was pretty sad to see addons like MISK to be left behind (I can't use Khoryl, so it was kinda a problem). But then I have stumbled upon Tuke_Nuke's API and decided to...
  3. FokaStudio

    LuckyBlocks (Over 50 Effects!)

    Ever wanted some quality Lucky Blocks for your server? That's no longer an issue! Easy to craft, with effects varying from spawning mob hordes, to just dropping common and less common items! There are 56 different effects for now, some of them are: Dropping tool sets or armor sets Spawning...
  4. FokaStudio

    LinkAPI

    LinkAPI easily allows developers to use linking between Minecraft and Discord accounts. REQUIREMENTS: Skript (tested on 2.5.2) Vixio (tested on 2.0.7) LINKING After filling config type "/linkapi link" in game (command can be changed!), and then type "*link <player> <code>" in the Discord...
  5. FokaStudio

    on break of spawner: working only in creative

    on break of spawner: set {_nbt} to nbt of event-block drop 1 spawner with nbt "{BlockEntityTag:%{_nbt}%}" so this is basically my code, and for some reason, all spawners that drop are pig spawners EXCEPT when player is in creative mode. I have attempted to fix it several times, but...
  6. FokaStudio

    Solved %uuid of player% on cracked servers

    Is %uuid of player% compatible with non-premium servers? I mean that when the player changes name, and then switches back to what it was, does the uuid go back to what it used to be before?