Search results

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

  1. N

    TuSke Custom Enchants

    With TuSke, registering enchants works, but conditions like 'level of custom enchantment "Lifesteal" of player's tool' don't work. Does anyone know if this is working or not?
  2. N

    %

    I have 2.2-dev27 of bensku's fork.
  3. N

    %

    Tried it, didn't work. Might try updating skript
  4. N

    %

    I have a really stupid question, the documentation says that "%%" is the way to insert %'s in messages, but they still appear as "%%" in the game. How do I keep it as only one percent sign?
  5. N

    Solved Amount in specific slot

    @Donut Very helpful, tysm!
  6. N

    Solved Amount in specific slot

    I'm looking to create something where the script checks for a specific amount of items in a player's slot using a function, like this: function elixirCheckRecipies(p: Player): if slot 1 of {_p}'s current inventory is 2 of blaze_powder: if slot 3 of {_p}'s current inventory is 16 of...
  7. N

    Adding custom NBT to entities

    Because metadata stores small amounts of data in entities very easily, whereas NBT doesn't support custom tags with entities.
  8. N

    Adding custom NBT to entities

    NBT works well for blocks and items, but I suggest using metadata from Skellett (thanks @Pikachu) for temporary tags on entities.
  9. N

    Adding custom NBT to entities

    great thanks
  10. N

    Adding custom NBT to entities

    I'm trying to add a custom NBT tag to an armor stand, but it won't add itself when I check with "nbt of the entity." Here's my code: command /dangle: trigger: spawn an armor stand 3 meters in front of player add...
  11. N

    Entities as variables

    I'm using this all in one event but I've decided to add a specific nbt data to each and compare them with a radius loop that way. Thanks for the help though!
  12. N

    Entities as variables

    Like this? set {_stand} to last spawned armor stand add {_stand} to {_stands::*} loop {_stands::*}: kill entity {_stands::loop-index}
  13. N

    Entities as variables

    Im looking to set a last spawned entity to a variable to store in a list and delete later, while keeping name and location available to edit. How can I do this?
  14. N

    Floating items

    I would like to create scripts that include items displayed that can be moved (not with holographic displays, maybe like this:) I was thinking of doing this with invisible armor stands, and have an idea about what to do, but I would like to hear some ideas first. Also, are functions accessible...
  15. N

    2 random things

    random things: 1. let's say I have a list containing the scores of players. How can I get the largest element(s) out of this list without looping through it all? ex. like "random element out of {list::*}" except "largest element out of {list::*}" 2. can I check if a player is still...
  16. N

    Solved Direction based on player's direction

    I custom coded a custom enchant plugin and I have an enchantment that will dig in a 3x3 area where the player does. What I cannot figure out, however, is how I can test for which direction a player is facing in when they mine a block, then set the blocks in a 3x3 plane around that block to air...
  17. N

    Umbaska + Factions Error

    Skript Version: Skript 2.2 (dev27) Skript Author: Bensku Minecraft Version: 1.9.4 Full Code: None Errors on Reload: None Console Errors: (if applicable) https://hastebin.com/iyiwuzozan.pas Addons using (including versions): Umbaska 3.3, SkRayFall 1.9.7, TuSKe 1.7.3, SkStuff 1.6.4.1...