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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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    Addon Skungee - The proxy addon for Skript

    Hi, trying to get this to work on a pterodactyl installation and having a hard time nailing down what to configure how and where. I see an issue post with solution "use the docker's IP for the host, 172.18.0.1 should be the default. You should also disable the automatic receiver port feature...
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    Detect ring of bells?

    I implemented a script that detects "on right click on bell:", and it works just fine. Problem is, if they click on the bottom of the bell, it registers as clicked, but the bell doesn't actually ring when it's clicked on the bottom. I'm looking for the actual bell rung event. Any such thing?
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    Prevent bad omen?

    I need to prevent players from getting the bad omen effect entirely, any way to make this happen with skript?
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    Solved On remove item from virtual treasure chest event?

    I am actually generating the item with a command, and it has a green name. The problem is, once I put it in the treasure chest, it is essentially duplicated as-is every time someone loots that chest. They get an exact replica of that item no matter what name, lore or NBT data I assign it before...
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    Solved On remove item from virtual treasure chest event?

    I am using the plugin TreasureChest which allows me to turn a chest and its contents into a virtual treasure chest which can be opened and accessed by anyone who clicks to open the chest, and then are presented with a virtual chest containing the items set for that treasure. There is one...
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    Dropped items higher than 64 not visible on ground?

    If I do: command /testdrop: trigger: drop 64 of stone at player or less, it physically drops the stack on the ground and I can hear it "pop" when I pick it up. If I change that to: command /testdrop: trigger: drop 128 of stone at player for example, it drops 2 stacks...
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    Solved Cancel Chorus fruit teleortation?

    I need a script to cancel just the teleportation, but not the rest of the effects. Any ideas? Thanks. edit: NM, realized I can just cancel event on consumption and add my own effects. :)
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    Sink in "quicksand"?

    I am attempting to create a quicksand pit, and in previous versions of mc, a bunch of cobweb under blocks with a simple detect and tp down one block would cut it. Now the player simply starts swimming in the cobwebs instead of suffocating in the block above it. Not quite the effect I am going...