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  1. T

    increase a variable for all players

    still doesnt work.
  2. T

    increase a variable for all players

    < every 1 second: if {TokenCounter} is true: loop all players in world "arena": if {ArenaGo} is true: set {TokenCounter} to false set {Tokens.%player's uuid%} to 25 send "§a+25 Tokens" to loop-players send...
  3. T

    set enemy aggro?

    can i set enemy aggro to a specific player,if player is a defined variable?Or just in general
  4. T

    how to make blocks take longer to break,when not breaking them

    How do i make the player take longer to break a block,even when using code that cancels breaking them? (on block break: cancel event) mining fatigue doesnt really work,as the block im talking about is broken instantly (dead bush)
  5. T

    is inventory full?

    how exactly do i use it? If player has space for 1 golden sword: like this?
  6. T

    is inventory full?

    is there a check for if the player's inventory is full? I can only find "Is Empty" but not hte opposite.
  7. T

    on brush?

    is there an event that can be called after a player finishes using a brush?
  8. T

    how to give fireworks for crossbow?

    firework instantly despawns.Also errors because u used player instead of shooter.But even after fixing them the firework despawns instantly
  9. T

    how to give fireworks for crossbow?

    the firework instantly despawns
  10. T

    how to give fireworks for crossbow?

    How do i give the player firewroks for shooting with the crossbow? Just "Firework Rocket" gives normal ones,and idk how to give modified ones
  11. T

    summon lightning bolt now working

    issue is that lightning effect only summons the effect,though i want a lightning bolt to spawn,deal additional damage and set enemies on fire.
  12. T

    on shoot victim?

    what do you mean by "victim,use it in a condition"
  13. T

    on shoot victim?

    what do i call the victim of an on shoot event? on shoot: if projectile is fireball: if {EDMG.%shooter's uuid%} is greater than 0: damage target by {EDMG.%shooter's uuid%} send "%{EDMG.%shooter's uuid%}%" to shooter on damage doesnt seem to work i tried target...
  14. T

    how to set camera to a specific block

    how do i set the camera of a player? on right click: targeted block is sandstone: if player's tool is iron sword named "§6Hyperion": set {HypeBlock.%player's uuid%} to targeted block teleport player 0.5 blocks above {HypeBlock.%player's uuid%} set...
  15. T

    on death not working

    on death of living entities: attacker is a player: if name of attacker's tool is "&4Reaper's Scythe": if {SoulsT.%attacker's uuid%} is true: increase {Souls.%attacker's uuid%} by 1 send "x" to attacker this code is supposed to increase a...
  16. T

    summon lightning bolt now working

    code: on damage: if {smite.%attacker's uuid%} is true: summon lightning bolt i have tried summon lightning bolt at victim,stirke lightning effect etc.But it doesnt work,i dont understand why
  17. T

    how to summon angered wolves

    title. summon wolf only spawns docile ones that die too fast
  18. T

    Solved is equal to/less than not working

    code: if {wave} is less than 2: summon 5 zombies at {mobspawn1} error:doesnt understand if wave is less than 2 also tried equal to,didnt work. wave is a variable that doesnt appear before this,i tried to declare it at the start variables: {wave} = 0: also didnt work