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  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. N

    Help with using vectors for particle velocity

    I'd use this tutorial. Skript Vector Tutorial - Discussion - Minehut Forums
  2. N

    void surivval

    make a list variable with a few items and give them a random item from that variable every few seconds
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    Skript for putting items from killed players in a chest doesn't work

    Please use proper code formatting.
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    My Skript has error and I'm new on Skript

    Thats 3x3x2
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    Drop Ability Named: Slice of Flesh

    This should work! on drop: name of event-item contains "&cScythe of Reaping": cancel event set metadata tag "fleshslice" of player to true send "&cActivated Slice of Flesh! &6Your next hit will be far stronger." to player on damage: metadata tag...
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    Solved help please

    Perhaps by using the every day event?
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    Drop Ability Named: Slice of Flesh

    Who does it remove 25% of health from? the victim or the attacker?
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    Solved help please

    Exactly as described?
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    Solved help please

    Every day remove 1 from a variable until it hits 0 and then do the command once it hits 0. Make sure to make the skript automatically reload at the right time because the every day timer will restart every time (as in the time at which the variable changes each day, not the progress) the skript...
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    Need help fixing this dash skript

    If name of player's tool contains "&cScythe of Reaping": if name of player's offhand tool contains "&cScythe of Reaping": Also your cooldown system won't work
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    Making an addon, yay. Thank you Shane

    Making an addon, yay. Thank you Shane
  12. N

    Add text after item name

    Yeah, anything in brackets (these [ ]) in both documentation/syntax and argument declarations are optional.
  13. N

    Add text after item name

    No, I don't think so. You'll want to use set name of player's tool to "%name of player's tool% [%colored arg-1%]" So you can add arg-1 to the end. You should only need one text argument. Also make sure it's a required argument. <text> instead of [<text>]
  14. N

    Add text after item name

    You can take the name of their tool and then tack on colored arg to the end. Also no need to check if arg-1 is set and send a message if its not, just make the argument required.
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    problems with gui and variable

    It's possible that you're on a skript version before local functions were added (I recommend you update Skript in that case)
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    My Skript has error and I'm new on Skript

    3x3x3 would break 27 blocks at once.
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    problems with gui and variable

    In that case, I recommend you make the GUI in a function. local function gui(p: player): #remove the "local" if you want to use this faction in other files set {_gui} to chest inventory with 3 rows #set the variable to a chest with the amount of rows #do set slots here open {_gui} to...
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    problems with gui and variable

    {_gui} will never be set to anything if you don't set it within the right click event, but I don't recommend saving the GUI to a global variable because it will never be deleted. Will you need to re-use this GUI in more than one place or just this one?
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    My Skript has error and I'm new on Skript

    Try this on break: player's tool is a netherite pickaxe player has permission "drill.pickaxe" add block 1 left and block 1 right and block 1 above and block 1 below event-block to {_blocks::*} set {_top} to block above event-block add block 1 right and block 1 left of {_top}...
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    give me your skript ideas!

    When do we make omeganum in a QR code tbh