# Search results

1. ### Solved Alternative of +20

Oh.. I tried if mod({Time.M}, 19) = 0 Thank's T_T
2. ### Solved Alternative of +20

Oh, I did not know. thank you for the explanations :D Excuse me for bothering you again, I would like to know if there is a way also to do that? if {Time.M} is 19 or 39 or 59 or 79 or 99 or 119 or 139 ....
3. ### Solved A player head on a fence

It works, thank you very much! (and sorry for the response time)
4. ### Solved Give a heart of absorption

Thank you very much, I will remember! x)
5. ### Solved Give a heart of absorption

Oh I feel really stupid ... I had tried add 10 absorption hearts of player T_T Thank you for your patience x)
6. ### Solved Give a heart of absorption

Yes that I understood, but I'm not trying to define an absorption, but to give an absorption heart. The problem with set is that if someone eats a golden apple, it will not take into account

Thank's :)
8. ### Solved Voting system

Problem solved : damage "%{ActualVote}%" parsed as player by {_health} Thank you for your help, have a nice day :)
9. ### Solved Give a heart of absorption

Yes that's it. But I would like this heart to be an absorption heart x) There is a way apparently, but I do not understand how https://docs.skunity.com/syntax/search/Absorption%20hearts
10. ### Solved Damage a value

You're genius ! Thank's :D
11. ### Solved Give a heart of absorption

I am trying to give an absorbing heart to a player, only a heart not two and without effect of particles and regeneration of life. I found : - apply absorption 1 to player - set absorption hearts of player to 1 but that does not answer my request :/ I also read the documentation, and unless I...
12. ### Solved Damage a value

Hello, I have a huge problem that blocks me completely. I am looking to put in half damage the life of the player. The thing I do not understand is that with the variable, the code does not work, and without it works ... Code doesn't work: command /dmg: trigger: set {ActualVote} to...
13. ### Solved Drop to death

Thank you ! I'm going to look at it more closely afterwards, but is it going to work if I do that? loot {_drops::*} at {Death::%victim's uuid%} loot {_helmet} at {Death::%victim's uuid%} loot {_chestplate} at {Death::%victim's uuid%} loot {_leggings} at {Death::%victim's uuid%} loot {_boots} at...
14. ### Solved Voting system

Hello, thanks for your help, but TPGamesNL proposal works, the only last problem I have now is that I can not put damage to the most voted player by a variable :/ ( #17 / #21 )
15. ### Solved Drop to death

A player dies, a other player has 15 seconds to save it or not. During this time the player can not move, he just has to wait If the player is saved, he is teleported randomly elsewhere with his equipment If he is not saved, his equipment is left where he was dead and he passes as a spectator...
16. ### Solved Alternative of +20

Wow, thank you for the quick reply ! It works perfectly, thanks :emoji_slight_smile: (I'm definitely not good at mathematics xD)
17. ### Solved Alternative of +20

Hello everybody ! I'm looking for an alternative to check that one time is + 20 minutes each time. Does someone have an idea? Thank you in advance if {Time.M} is 20 or 40 or 60 or 80 or 100 or 120 or 140 or 160 or 180 or 200 or 220 or 240 or 260 or 280 or 300:
18. ### Solved Voting system

It still doesn't work :/ command /debug: trigger: set {ActualVote} to player set {ActualVote}'s max health to 10 set {_health} to {ActualVote}'s health / 2 set {_player} to {ActualVote} damage {_player} by {_health} hearts send "&aDebug...
19. ### Solved Voting system

Yes, as I told you: work : damage player by {_health} hearts doesn't work : damage {ActualVote} by {_health} hearts
20. ### Solved Voting system

command /debug: trigger: set {ActualVote} to player set {ActualVote}'s max health to 10 set {_health} to {ActualVote}'s health / 2 damage {ActualVote} by {_health} hearts send "&aDebug: %{ActualVote}% - %{_health}%"