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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. Dave

    Solved Reseting Prison Mines

    I tried pasting schematics, too, but I tried with regenerators based on ID's and it works faster without any lag in my opinion.
  2. Dave

    Solved Reseting Prison Mines

    Alright, if it works, mark as best answer : )
  3. Dave

    Solved Reseting Prison Mines

    Requires: Skellet command /mine [<text>] [<int>]: permission message: &cNo permissions. executable by: players permission: rank.admin trigger: if arg-1 is set: if arg-1 is "set" or "corner" or "pos": if arg-2 is set: if...
  4. Dave

    Log to file without the date

    If a ''log'' doesn't have the date format, isn't a log, its just another common text file If you don't like it, use yaml files then
  5. Dave

    Log to file without the date

    You don't want date format in logs? rlly :emoji_face_palm:
  6. Dave

    Custom inventory

    command /inventory [<text>]: usage: /inventory trigger: if arg-1 is not set: open chest with 6 rows named "Backpack" to player loop 54 times: if {inventory.slot%loop-number - 1%.%player's uuid%} is set: set slot...
  7. Dave

    Solved Empty configuration section!

    You are not using tabs (4 spaces) in your code. command /oni [<text>]: usage: /oni <s | t | y> trigger: if arg-1 is set: if arg is "s": if {oni} is set: set {oni} to location of player send "鬼の初期地点を変更しました。" to...
  8. Dave

    SkQuery mysql

    I'm trying to test SkQuery mysql manager but it doesn't work, I'm using MySql_Manager's SK example
  9. Dave

    Solved Send İn Run Command

    You're welcome my dude Btw, if it works, please mark this as best answers, thx :D
  10. Dave

    Solved Send İn Run Command

    You're using -> " <- at the end of the text &r%message%" You just need to use it at the start and end of the json json("%targets%", "your code here") Correct way: json("%loop-player%", "%player's display name% &9&l» &r%message%||ttp:&cClick to report &a%player%&c.||cmd:/chatreport %player%...
  11. Dave

    Solved Send İn Run Command

    Try using json.sk API json("%targets%", "text||ttp:your tooltip||cmd:/example")
  12. Dave

    help for ban gui

    This is the correct way: to close the run [player command "ban %player% Example"]
  13. Dave

    Solved Not saving kills

    can u addme on discord? Dave_#1544 i'll fix for u bro
  14. Dave

    AntiCheat Skript Needed

    skripts anticheats are bad af tbh
  15. Dave

    Solved Not saving kills

    I fixed it. Code: https://pastebin.com/raw/ZMcmds15 # Victim's combat-tag on damage of a player: if attacker is a player: if victim is a player: set {_lastAttacker.%victim%} to attacker wait 30 seconds delete {_lastAttacker.%victim%} #...
  16. Dave

    Solved Not saving kills

    Everything's wrong in your code Try this # Victim's combat-tag on damage of a player: if attacker is a player: if victim is a player: set {lastAttacker.%victim%} to attacker wait 30 seconds delete {lastAttacker.%victim%} # Player death...
  17. Dave

    Scoreboard Need Fix

    You can't use the same text in different slot "&6&m<---------------->"... Use this set score "&2&6&m<---------------->" in sidebar of loop-player to 7
  18. Dave

    There's no loop that matches 'loop-values's name

    loop-value(s) ? ? ? on chat: loop all players: if message contains loop-player: play "ENTITY_EXPERIENCE_ORB_PICKUP" to loop-player at volume 1 send title "&bYou got mentioned in chat!" with subtitle "&aGo check it out!" to loop-player for 1 second
  19. Dave

    Variable list // added twice

    ''{bb::%uuid of player%}'' and ''{bb::*}'' is basically the same variable. You're setting the variable as the message and adding the same message to a global list ''::*}'' Don't use ''::%player's uuid%'' if you're saving only a thing (ex: a message). Change it to '' {bb.%uuid of player} ''...
  20. Dave

    Solved scoreboard

    A (lot) better way to use SkRayFall's syntax is with ID Based or groups scoreboards, because the ''wipe <targets>'s scoreboard'' makes the scoreboard flicks if you aren't in a localhost server with low ping. on join: set name of sidebar of player to "&5MYSERVER &7┃ &fTEST" create id...