Search results

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the community!

    Now, what are you waiting for? Join the community now!

  1. Dave

    Solved everyone except player

    unnecessary, this thread has been solved
  2. Dave

    Solved everyone except player

    ye, but ''spawn %players%'' doesn't works so u have to make one or also, use ''force %players% to respawn" command /killall [<text>]: permission message: [&6Flash's Server&r] &cYou don't have permission to do that. permission: skript.killall usage: /killall trigger: if...
  3. Dave

    Solved everyone except player

    You have to set the spawnpoint with another command and then teleport all players command /setspawn [<text>]: permission message: [&6Flash's Server&r] &cYou don't have permission to do that. permission: skript.setspawn usage: /setspawn trigger: if arg-1 is not set...
  4. Dave

    Solved adding a wait in a loop

    I see no error on it but ok try command /test: trigger: if (size of {E::*}) >= 1: loop {E::*}: send "message1" to loop-value wait 10 seconds send "message2" to loop-value
  5. Dave

    Solved everyone except player

    i made this skript in 1 minute so i don't know if it works correctly, i think yes cuz i see no errors on it take this as example loop all players: loop-player is not %target%: #do stuff command /tpall [<offlineplayer>]: permission message: &cYou have no permissions...
  6. Dave

    How do i add lore in gui using Tuske

    aight, you're welcome!
  7. Dave

    How do i add lore in gui using Tuske

    no, you don't need skquery or another addon for that, it is implemented in skript
  8. Dave

    How do i add lore in gui using Tuske

    I would recommend you searching the docs, too. Tuske doesn't works correctly in 1.8.8, use vanilla gui, they're way better. open chest [inventory] with %integer% rows named %string% to %players% set slot %interger% of %players%'s current inventory to [%integer% of] %item% [named %string%] And...
  9. Dave

    Victim's no damage ticks

    There's a way to change the damage ticks? The default value is 20 ticks and I wanna reduce it to 5 but nothing works.
  10. Dave

    Loop blocks in a Cube

    event-block? something like this? on break: loop all blocks in radius 5 of event-block: #do stuff with loop-block
  11. Dave

    Solved Items Join

    De nada!
  12. Dave

    Named item help

    Try using ''name of tool'' instead of ''item'', and just getting the name of the item, lore has alot issues on rightclick with magenta dye: if name of tool is "&dBOOP Trophy": #do something
  13. Dave

    A Block Every 8 Seconds

    ''give loop-player'' needs 2 tabs xd correct way, dont use spaghetti code every 8 seconds: loop all players: give loop-player...
  14. Dave

    Is it possible to work in script with milliseconds

    oh ok, maybe they removed that in post updates. Anyways, i think the "less than 1" tick doesnt work at all
  15. Dave

    Is it possible to work in script with milliseconds

    WTF: https://gyazo.com/40f77eaf310d116b6de7dc0eab17154c Skript 2.2-FixesV8
  16. Dave

    Solved Items Join

    ¿qué estás haciendo? te recomiendo hacerle clear al jugador cuando entra, luego dar los items usando: give <items> [named %text%] to [slot %integer% of] %players% on join: clear player's inventory wait 1 tick give wood sword of sharpness 1 to slot 0 of player give bow to...
  17. Dave

    Is it possible to work in script with milliseconds

    lol what???????????? pls explain what do u want
  18. Dave

    Solved Empty configuration section!

    You're welcome! :D