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    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

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  1. Dave

    Countdown

    I did this in 1 min: on load: set {hour::*} to 1 set {mins::*} to 59 set {secs::*} to 59 every second: remove 1 from {secs::*} if {secs::*} = 0: remove 1 from {mins::*} if {mins::*} = 0 remove 1 from {hour::*} every second: if {hour::*} =...
  2. Dave

    Anyone can help me with this severe error?

    I'm still on 1.7.10 - 1.8.x
  3. Dave

    Anyone can help me with this severe error?

    Hello, I'm looking for someone who can help me with skript errors. Idk what to do, please help. Skript version: - 2.2-Fixes-V8 Addons: - SKQuery (v 3.21.4) - Skellet (v 1.9.6b) - WildSkript (v 1.8)
  4. Dave

    Tuske error.

    My server is 17.10.
  5. Dave

    Tuske error.

    The server never send errors, it does not crashes either, it just does not finish reloading, but when I take out the syntax of format gui slot it reloads without problems. My server is 1.7.10 - 1.8.x as I mentioned above. Other versions of Skript do not work for that version.
  6. Dave

    Tuske error.

    Then, whats ur suggestion?
  7. Dave

    Tuske error.

    Rlly? thats so obvious, don't reply things like that. ._.
  8. Dave

    Tuske error.

    Skript Version: 2.2-Fixes-V8 Skript Author: Njol Minecraft Version: 1.7.10 - 1.8 --- Full Code: command /x: trigger: open virtual chest inventory with 2 rows named "testuske" to player format gui slot 4 of player with stone to do nothing Errors on Reload: Ok, when I do "sk...
  9. Dave

    Replace in message

    Uhm, maybe this? on chat: if message contains "text text text text text text ": replace all "text text text text text text" with "text" in message
  10. Dave

    Scoreboards

    Sever version: 1.7.10 - 1.8.x Skript Version: 2.2-Fixes-V8 There is a scoreboard addon or a way to create a scoreboards without flicker? I tried before with SkRayFall but obviosly it flicker. I knew there is a addon called Skore but is just for newest version. I'm working on a addon. Thread closed.
  11. Dave

    Event "If player is OP" is not working

    You just wrote your code wrong, put it on the first tab and take it as if it were an event and not a condition. on first join: console command "/rank %player% default" console command "/nte player %player% prefix &7" if player is OP: set {rank.%player%} to "Owner"...
  12. Dave

    GUI Help

    Then, try to use Tuske
  13. Dave

    GUI Help

    That the syntax of SKQuery's gui manager, and also i guess he's using 1.8 or something
  14. Dave

    GUI Help

    You must use ''II'' to make a new line in lore: format slot 4 of player with skull of {_p} named "&aCoins" with lore "&fBuy everything from tags to||&fplayer particles!|| ||&f&lYour Coins Balance:||&a%{coins::%uuid of player%}%" to be unstealable format slot 12 of player with end crystal named...
  15. Dave

    Loop error

    uhm, idk whats happen, im new at this. Try this: set {loop-player}'s display name to "&8[&7%{loop-player}'s level%&8] &7%{loop-player}%" Instead of ''default nametag''
  16. Dave

    Loop error

    aight
  17. Dave

    Loop error

    You can't use players/loop-players in a periodical event (i guess) so, try this. variables: {rank.%player%} = "default" every 10 ticks: loop all players: set {loop-player} to loop-player if {rank.%{loop-player}%} is "default": set {loop-player}'s default...
  18. Dave

    Solved Set the value to the player's last message

    I did not know since I stopped using skripts and went back to Java.
  19. Dave

    Solved Set the value to the player's last message

    on chat: set {_lastmessage.%player%} to message command /seelastmessage [<offline player>]: trigger: if arg-1 is not set: send "&7Your last message was: &6%{_lastmessage.%player%}%" else: send "&6%arg-1%&7's last message was...
  20. Dave

    Chest GUI??

    Personally, i see myself w the need to use SkQuery for the creation of GUI (1.7.10) 'cause TusKe doesnt work for me. So far, SkQuery is going well, the only annoying thing is that if or if it should be placed at some point ''wait <time> [(ticks | second )]" • open chest with <size> rows named...