- Supported Minecraft Versions
- 1.8
- 1.9
- 1.10
- 1.11
- 1.12
- 1.13
- 1.14
- 1.15
- 1.16
- 1.17
- 1.18
- 1.19
- 1.20
An all in one addon for controlling players and servers on your proxy with Skript!
GitHub can be found here: https://github.com/Zulfen/ZulfBungee
This addon is in alpha, so expect some issues!
It supports these platforms currently:
Proxy
- BungeeCord / Waterfall
- Velocity (experimental!)
- Spigot (Paper is preferred)
1.8 and above only.
Introduction
ZulfBungee makes it simpler to manage networks using Skript by providing syntax for handling things like:
- Network variables (with MySQL and H2 database support)
- Player and server management, such as messaging and sending players to different servers
- Global script support for easy synchronisation, using the command /zulfbungee scripts reload, which can be executed ingame and on the proxy.
Setup
The plugin is just drag and drop by default! Put ZulfBungee in both the plugins folder for your proxy and your Bukkit server, and it should work!
You can add more flexibility through changing the transport type over to sockets if you know what you are doing, which could allow for more features down the line!
ProtocolLib is now required to run ZulfBungee!
Syntax
Code Examples
Code:
command /zulfbungeetest:
trigger:
broadcast "&aPrinting all players on the bungeecord network..."
broadcast "&b%all bungeecord players%"
broadcast "&aPrinting the name of this client:"
broadcast this server's name
broadcast "&aSending all players on the network a message through iteration..."
loop all of the bungeecord players:
proxy message loop-proxyplayer the message "&b&oWhy hello there! I am a message!"
broadcast "&aPrinting all the servers connected to the proxy..."
set {_servers::*} to all of the online servers
broadcast "&b%{_servers::*}%"
broadcast "&aSending all servers a message (this is used for inter-server communication)..."
loop {_servers::*}:
proxy message loop-value the message "Sample Text" called "Sample Title"
broadcast "&aSetting a network variable..."
set network variable {zulfbungee::test::*} to 1, 2, 3, 4 and 5
broadcast "&a...adding to it..."
add 6 to network variable {zulfbungee::test::*}
broadcast "&a...and printing it! Expected values should be 1 through 6."
broadcast "%network variable {zulfbungee::test::*}%"
broadcast "&aDeleting that variable... :("
delete network variable {zulfbungee::test::*}
broadcast "&c&lCongrats! The test is done! Please send results back!"
Need help?
Click the Ask Questions / Get Support button on the right, or contact zulfen on Discord if you are really stuck.