Aliases: E = 322:1 # WSkills made by Winnn # Like Bedwars skills # Version: 1.0 # make a suggest of an skill in my discord! winnn#3300 # permissions: # skill.hitkill.use # Skill Hit-Kill # # skill.speed.use # Skill Speed # # skill.fire.use # Skill Fire # # skill.poison.use # Skill Poison # # skill.goldapple.use # Skill GoldApple # # skill.morehealth.use # Skill MoreHealth # # skill.enchantsword.use # Skill EnchantSword # options: # --------------------------------------------------------------------------------- # # SETTINGS # Chance of all skills (in percentage) Chance-HitKill: 0.15% Chance-Speed: 17.5% Chance-Fire: 3% Chance-Poison: 3% Chance-GoldApple: 12.5% Chance-MoreHealth: 10% Chance-EnchantSword: 7.5% # Time of all skills (in seconds) Time-Speed: 60 Time-Fire: 6 Time-Poison: 6 Time-MoreHealth: 45 # Settings for skills # skill EnchantSword: Enchantment: sharpness # Enchantment that will be enchanted Level: 1 # level of enchantment # skill MoreHealth: aLevel: 2 # Absorption level # skill GoldApple Enchanted-GoldenApple: false # Golden apple enchanted GoldenApple: 1 # Quantity of golden apples # END OF SETTINGS # --------------------------------------------------------------------------------- # # --------------------------------------------------------------------------------------------------------------------- # # ALL SKILLS #Skill HitKill #Chance of kill the player on damage: if attacker has permission "skill.hitkill.use": if attacker is a player: if victim is player: chance of {@Chance-HitKill}: kill the victim #Skill Speed #Chance to gain speed by killing a player on death: if attacker has permission "skill.speed.use": if attacker is a player: if victim is player: chance of {@Chance-Speed}: apply speed to attacker for {@Time-Speed} seconds #Skill Fire #Chance to ignite player when attacking on damage: if attacker has permission "skill.fire.use": if attacker is a player: if victim is player: chance of {@Chance-Fire}: ignite the victim for {@Time-Fire} seconds #Skill Poison #Chance to poison player when attacking on damage: if attacker has permission "skill.poison.use": if attacker is a player: if victim is player: chance of {@Chance-Poison}: apply poison to victim for {@Time-Poison} seconds #Skill GoldApple #Chance to gain a golden apple on kill a player on death: if attacker has permission "skill.goldapple.use": if attacker is a player: if victim is player: chance of {@Chance-GoldApple}: if {@Enchanted-GoldenApple} = true: give {@GoldenApple} E to attacker else: give {@GoldenApple} golden apple to attacker #Skill MoreHealth #Chance to gain more healths on kill a player on death: if attacker has permission "skill.morehealth.use": if attacker is a player: if victim is a player: chance of {@Chance-MoreHealth}: apply absorption {@aLevel} to attacker for {@Time-MoreHealth} seconds #Skill EnchantSword #Chance to gain an enchantment in your sword on kill a player on death: if attacker has permission "skill.enchantsword.use": if attacker is a player: if victim is player: chance of {@Chance-EnchantSword}: enchant the attacker's tool with {@Enchantment} {@Level} # END OF SKILLS # --------------------------------------------------------------------------------------------------------------------- #