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Addon WolvSK (1.8 to 1.12) 1.5.8

Minigames, Twitter, Teamspeak and more...

  1. Nashoba
    ---------- Features ----------
    • ASkyBlock
    • Essentials
    • GuardianBeamAPI (1.8 only)
    • pvparena
    • SuperTrails
    • Misc (cooldowns, anvil gui, server ping, spectate, steer etc...)
    • Maths
    • Minigames
    • PlayerPoints

    ----------------------------------
    Github (sources): https://github.com/Nashoba24/WolvSK/
    Github (download): https://github.com/Nashoba24/WolvSK/releases

    Examples: https://github.com/Nashoba24/WolvSK/tree/master/examples

    Twitter and Teamspeak are now in 2 other addons:
    TwitterSK: https://forums.skunity.com/resources/twittersk.91/
    TeamSkript: https://forums.skunity.com/resources/teamskript.92/

    Code (Text):
    1. [on] asb coop join
    Code (Text):
    1. [on] asb coop leave
    Code (Text):
    1. [on] asb [island] enter
    Code (Text):
    1. [on] asb [island] exit
    Code (Text):
    1. [on] asb [island] level [change]
    Code (Text):
    1. [on] asb new [island]
    Code (Text):
    1. [on] asb reset [island]
    Code (Text):
    1. %player% has [a[n]] (asb|askyblock) island
    Code (Text):
    1. %player% (has|is in) [a[n]] (asb|askyblock) team
    Code (Text):
    1. %player% is (asb|askyblock) coop
    Code (Text):
    1. there is [a[n]] (asb|askyblock) island at %location%
    Code (Text):
    1. asb calculate level of %player%
    Code (Text):
    1. (asb|askyblock) home [location] of %player%
    Code (Text):
    1. (asb|askyblock) %player%['s] home [location]
    Code (Text):
    1. (asb|askyblock) island count
    Code (Text):
    1. (asb|askyblock) [island] level of %player%
    Code (Text):
    1. (asb|askyblock) %player%['s] [island] level
    Code (Text):
    1. (asb|askyblock) island [location] of %player%
    Code (Text):
    1. (asb|askyblock) %player%['s] island [location]
    Code (Text):
    1. (asb|askyblock) island name of %player%
    Code (Text):
    1. (asb|askyblock) %player%['s] island name
    Code (Text):
    1. (asb|askyblock) [island] world
    Code (Text):
    1. (asb|askyblock) owner of island at %location%
    Code (Text):
    1. (asb|askyblock) island at %location% owner
    Code (Text):
    1. (asb|askyblock) warp of %player%
    Code (Text):
    1. (asb|askyblock) %player%['s] warp
    Code (Text):
    1. (asb|askyblock) coop island[s] of %player%
    Code (Text):
    1. (asb|askyblock) %player%['s] coop island[s]
    Code (Text):
    1. (asb|askyblock) [team] leader of team of %player%
    Code (Text):
    1. (asb|askyblock) %player%['s] [team] leader
    Code (Text):
    1. (asb|askyblock) [team] members of team of %player%
    Code (Text):
    1. (asb|askyblock) %player%['s] team members
    Code (Text):
    1. (asb|askyblock) top (ten|10)

    Code (Text):
    1. [on] [user] (balance|money) (update|change)
    Code (Text):
    1. [on] afk [status] (change|toggle)
    Code (Text):
    1. %player% is afk
    Code (Text):
    1. %player% is [in] god [mode]
    Code (Text):
    1. %player% is vanish[ed]
    Code (Text):
    1. homes of %player%
    Code (Text):
    1. %player%['s] homes
    Code (Text):
    1. home [%text%] of %player%
    Code (Text):
    1. %player%['s] home [%text%]
    Code (Text):
    1. log[ ]out [location] of %player%
    Code (Text):
    1. %player%['s] log[ ]out [location]
    Code (Text):
    1. essentials %player% can build
    Code (Text):
    1. %player% can interact vanish
    [/CODE]%player% ha(s|ve)[ a[n]] home[/CODE]
    Code (Text):
    1. %player% ha(s|ve) powertool[s]
    Code (Text):
    1. %player% (ignore|is ignoring) %player%
    Code (Text):
    1. %player% is jail[ed]
    Code (Text):
    1. %player% is mute[d]
    Code (Text):
    1. %player% ha(s|ve) powertool[s] enable[d]
    Code (Text):
    1. %player% ha(s|ve) social spy[ enable[d]]
    Code (Text):
    1. delete home %string% of %player%
    Code (Text):
    1. "make %player% become afk
    Code (Text):
    1. make %player% become (no afk|active)
    Code (Text):
    1. make %player% become god
    Code (Text):
    1. disable god[ mode] for %player%
    Code (Text):
    1. make %player% ignore %player%
    Code (Text):
    1. make %player% (doesn't ignore|unignore) %player%
    Code (Text):
    1. jail %player%
    Code (Text):
    1. unjail %player%
    Code (Text):
    1. mute %player%
    Code (Text):
    1. unmute %player%
    Code (Text):
    1. enable social spy for %player%
    Code (Text):
    1. disable social spy for %player%
    Code (Text):
    1. vanish %player%
    Code (Text):
    1. unvanish %player%
    Code (Text):
    1. send mail %string% to %player%
    Code (Text):
    1. jail of %player%[CODE]
    2. [CODE]%player%['s] jail
    Code (Text):
    1. jail timeout of %player%
    Code (Text):
    1. %player%['s] jail timeout
    Code (Text):
    1. last account name of %player%
    Code (Text):
    1. "%player%['s] last account name
    Code (Text):
    1. last login address of %player%
    Code (Text):
    1. %player%['s] last login address
    Code (Text):
    1. mute timeout of %player%
    Code (Text):
    1. %player%['s] mute timeout
    Code (Text):
    1. essential[s] nick[ ]name %player%
    Code (Text):
    1. "%player%['s] essential[s] nick[ ]name

    You need the plugin GuardianBeamAPI: https://www.spigotmc.org/resources/guardianbeamapi.18329/
    and ProtocolLib (not the last). This version works: http://ci.dmulloy2.net/job/ProtocolLib/222/


    Code (Text):
    1. create [guardian] beam (from|between) %location% (to|and) %location% (with id|named) %text%
    Code (Text):
    1. create [guardian] beam (with id|named) %text% (from|between) %location% (to|and) %location%
    Code (Text):
    1. stop [guardian] beam (with id|named) %text%
    Code (Text):
    1. start[ing] location of [guardian] beam [with id] %text%
    Code (Text):
    1. end[ing] location of [guardian] beam [with id] %text%

    Code (Text):
    1. [on] (pa|pvparena|arena) death
    Code (Text):
    1. [on] (pa|pvparena|arena) end
    Code (Text):
    1. [on] (pa|pvparena|arena) join
    Code (Text):
    1. [on] (pa|pvparena|arena) kill
    Code (Text):
    1. [on] (pa|pvparena|arena) leave
    Code (Text):
    1. [on] (pa|pvparena|arena) lose
    Code (Text):
    1. [on] (pa|pvparena|arena) [player] class change
    Code (Text):
    1. [on] (pa|pvparena|arena) start
    Code (Text):
    1. [on] (pa|pvparena|arena) [player] team change
    Code (Text):
    1. [on] (pa|pvparena|arena) win
    Code (Text):
    1. remove ([pvp[ ]]arena|pa) %pvparena%
    Code (Text):
    1. ([pvp[ ]]arena|pa) %text%
    Code (Text):
    1. ([pvp[ ]]arena|pa) of %player%
    Code (Text):
    1. %player%['s] ([pvp[ ]]arena|pa)

    Code (Text):
    1. hide (trail[s]|wing[s]) to %player%
    Code (Text):
    1. open (supertrails|st) (menu|gui|inv[entory]) %text% to %player%
    Code (Text):
    1. reveal (trail[s]|wing[s]) to %player%
    Code (Text):
    1. set wing[s] of %player% to [color[s]] %text%, %text%(,| and) %text%
    Code (Text):
    1. (trail[s]|wing[s]) of %player%
    Code (Text):
    1. %player%['s] (trail[s]|wing[s])
    Code (Text):
    1. wing[s] color %integer% of %player%
    Code (Text):
    1. color %integer% of wing[s] of %player%
    Code (Text):
    1. wing[s] type of %player%
    Code (Text):
    1. %player%['s] wing[s] type

    Code (Text):
    1. %number% is odd
    Code (Text):
    1. %number% is even
    Code (Text):
    1. create cooldown %text% for %timespan%
    Code (Text):
    1. create cooldown %text% (for|of) %player% for %timespan%
    Code (Text):
    1. delete cooldown %string%[ (for|of) %player%]
    Code (Text):
    1. cooldown %text% is finish
    Code (Text):
    1. cooldown %text% of %player% is finish
    Code (Text):
    1. cooldown [left] [time] %text%
    Code (Text):
    1. cooldown [left] [time] %text% of %player%
    Code (Text):
    1. country of %player%
    Code (Text):
    1. %player%['s] country
    Code (Text):
    1. country code of %player%
    Code (Text):
    1. %player%['s] country code
    Code (Text):
    1. country of ip %text%
    Code (Text):
    1. ip %text%['s] country
    Code (Text):
    1. country code of ip %text%
    Code (Text):
    1. ip %text%['s] country code
    Code (Text):
    1. power of %block%
    Code (Text):
    1. %block%['s] power
    Code (Text):
    1. (number of player[s]|player[s] count) (on|in|of) server [with ip] %string%
    Code (Text):
    1. max[imum] [of] player[s] (on|in|of|for) server [with ip] %string%
    Code (Text):
    1. motd (of|for) server [with ip] %string%
    Code (Text):
    1. version (of|for) server[ with ip] %string%
    Code (Text):
    1. [a] random uuid
    A random license code (with 4 groups of 4 characters, example: DAGG-QPDO-APMP)
    Code (Text):
    1. [a] random license code
    Code (Text):
    1. [a] random alpha[ ]numeric[al] (text|string) of length %integer%
    Sort a list (only works with numbers and strings)
    Code (Text):
    1. %objects% (sorted|in order)
    You need ProtocolLib for the steer event
    Code (Text):
    1. [on] vehicle steer (left|right|forward|backward|jump)
    Code (Text):
    1. return of (function|method) %string% with param[meter][s] %objects% in class[ named] %string%
    Code (Text):
    1. return of (function|method) %string% [without param[meter][s]] in class[ named] %string%
    Code (Text):
    1. call (function|method) %string% with param[meter][s] %objects% in class[ named] %string%
    Code (Text):
    1. call (function|method) %string% [without param[meter][s]] in class[ named] %string%
    Code (Text):
    1. wolvsk make %player% spectate %entity%
    Code (Text):
    1. wolvsk make %player% stop spectating
    Code (Text):
    1. (minecraft|mc) version of %player%
    Code (Text):
    1. open[ a[n]] anvil gui name[d] %string% to %player%[ with[ default] text %string%][ and [with ]item %itemstack%]
    Code (Text):
    1. [on] (close|confirm|done)[ a[n]] anvil gui name[d] %string%

    Code (Text):
    1. abs[olute] [value of ]%number%
    Code (Text):
    1. (cube root|cbrt) of %number%
    Code (Text):
    1. %number% rad[ian[s]][ converted] (to|in) deg[ree[s]]
    Code (Text):
    1. %number% deg[ree[s]][ converted] (to|in) rad[ian[s]]
    Code (Text):
    1. exp[onential][ of] %number%
    Code (Text):
    1. exp[onential] %number% in base %number%
    Code (Text):
    1. exp[onential] in base %number% of %number%
    Code (Text):
    1. log[arithm] %number% in base %number%
    Code (Text):
    1. log[arithm] in base %number% of %number%
    Pi (15 decimals: 3,141592653589793)
    Code (Text):
    1. pi
    Code (Text):
    1. average of %numbers%
    Code (Text):
    1. median of %numbers%
    Speed light (299792458m.s-1)
    Code (Text):
    1. speed of[ the] light
    Code (Text):
    1. light['s] speed

    A Minigame contains arenas. You can use /minigames to manage minigames. To manage the arenas, you must use the commande you set for the Minigame.
    For the arenas, you can create signs with at the first line the prefix of the Minigame between [ and ], and the name of the arena at the second line.
    Here an example of Minigame (very basic): https://github.com/Nashoba24/WolvSK/blob/master/examples/minigames - hg.sk
    Code (Text):
    1. [on] arena stop
    Code (Text):
    1. [on] arena start
    Code (Text):
    1. [on] [player] arena join
    Code (Text):
    1. [on] [player] arena leave
    Code (Text):
    1. [on] arena countdown [change]
    Code (Text):
    1. %player% is in (a[n] arena|[a] game)
    Code (Text):
    1. %player% is in %arena%
    Code (Text):
    1. %arena% is started
    Code (Text):
    1. create [a] (minigame|mg) [named] %text% with (command|cmd) %text% and prefix %text%
    Code (Text):
    1. start %arena%
    Code (Text):
    1. stop %arena%
    Code (Text):
    1. make %player% join %arena%
    Code (Text):
    1. make %player% leave [current] arena
    Code (Text):
    1. create [a[n]] arena [named] %text% with min[imum] [player[s]] %integer%(,| and) max[imum] [player[s]] %integer% (for|in) %minigame%
    Code (Text):
    1. broadcast [message] %string% in %arena%
    Code (Text):
    1. minigame %text%
    Code (Text):
    1. [all] minigames
    Code (Text):
    1. [current] minigame of %player%
    Code (Text):
    1. %player%['s] [current] minigame
    Code (Text):
    1. name of minigame %minigame%
    Code (Text):
    1. minigame %minigame%['s] name
    Code (Text):
    1. [all] arenas of %minigame%
    Code (Text):
    1. %minigame%['s] arenas
    Code (Text):
    1. arena %text% in %minigame%
    Code (Text):
    1. %minigame%['s] arena %string%
    Code (Text):
    1. [current] arena of %player%
    Code (Text):
    1. %player%['s] [current] arena
    Code (Text):
    1. command of %minigame%
    Code (Text):
    1. %minigame%['s] command
    Code (Text):
    1. prefix of %minigame%
    Code (Text):
    1. %minigame%['s] prefix
    Code (Text):
    1. lobby of %arena%
    Code (Text):
    1. %arena%['s] lobby
    Code (Text):
    1. minigame of %arena%
    Code (Text):
    1. %arena%['s] minigame
    Code (Text):
    1. name of arena %arena%
    Code (Text):
    1. arena %arena%['s] name
    Code (Text):
    1. max[imum] [of player[s]] of %arena%
    Code (Text):
    1. %arena%['s] max[imum] [of player[s]]
    Code (Text):
    1. min[imum] [of player[s]] of %arena%
    Code (Text):
    1. %arena%['s] min[imum] [of player[s]]
    Code (Text):
    1. [player] count of %arena%
    Code (Text):
    1. %arena%['s] [player] count
    Code (Text):
    1. default (timer|countdown) of %arena%
    Code (Text):
    1. %arena%['s] default (timer|countdown)
    Code (Text):
    1. [all] players (in|of) %arena%
    Code (Text):
    1. chat format of minigames
    Code (Text):
    1. message format of minigames
    Code (Text):
    1. countdown of %arena%
    Code (Text):
    1. %arena%'s countdown

    Command /minigames:
    Permission: minigames.admin

    Command /<minigame command>:
    Permissions:
    wolvsk.(minigame name).join
    wolvsk.(minigame name).leave
    wolvsk.(minigame name).create
    wolvsk.(minigame name).setlobby
    wolvsk.(minigame name).setmin
    wolvsk.(minigame name).setmax
    wolvsk.(minigame name).list
    wolvsk.(minigame name).remove
    wolvsk.(minigame name).settimer
    wolvsk.(minigame name).player
    wolvsk.(minigame name).admin

    Code (Text):
    1. make %player% pay %integer% points to %player%
    Code (Text):
    1. point[s] of %player%
    Code (Text):
    1. %player%['s] point[s]
    Kukurucho and WaxtzCraft like this.

Recent Updates

  1. WolvSK 1.5.8
  2. WolvSK 1.5.7
  3. WolvSK 1.5.6

Recent Reviews

  1. Ambrose Waketon
    Ambrose Waketon
    4/5,
    Version: 1.5.6
    Excellent plugin overall. Author is generally responsive to feedback and the plugin works mostly as expected. Would be nice if the remaining issues on GitHub were fixed soon, because they break a specific part of the plugin.
  2. Govindas
    Govindas
    5/5,
    Version: 1.5.2
    Awesome addon, I downloaded it only for the cooldowns, it made my life many times easier! I have suggestions:
    send "%cooldown left time "something" of player%" < make this work please, and what about cooldown "something" of player is not finished:
    1. Nashoba
      Author's Response
      The cooldown left time expression works. If you use it in a text, you have to use double quotes, like this: send "%cooldown left time ""something"" of player"
      For the condition, I will add it in the next update.
  3. RedSpri
    RedSpri
    5/5,
    Version: 1.5.2
    Good addon, although I have already downloaded it....
    You know what I mean x)
  4. FilipeNock
    FilipeNock
    5/5,
    Version: 1.5.1
    Best addon, One thing I wish I had is:
    Option to disable Chat Format
    and %min%/%max% on join/leave message
    example: %player% Joined the game %min%/%max%
    Although it is a great addon thx
    1. Nashoba
      Author's Response
      Thanks for the review :)
      I just post an update with your ideas.
  5. krainser
    krainser
    5/5,
    Version: 1.5.0
    The new essentials stuff, amazing!
    Maybe it'll be nice to have
    "on mute"
    "on jail"
    "on ban" events.
    Good work!
    1. Nashoba
      Author's Response
      I will try to add it the next week-end, thanks for the review :)
  6. Protoxy
    Protoxy
    5/5,
    Version: 1.4.7
    Merci pour cet excellent addon ! Je l'utilise pour les minigames :)
    1. Nashoba
      Author's Response
      Merci pour la note :)
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