- Supported Minecraft Versions
- 1.8
- 1.9
- 1.10
- 1.11
- 1.12
- 1.13
- 1.14
- 1.15
- 1.16
---------- Features ----------
• ASkyBlock
• Essentials
• GuardianBeamAPI (1.8 only)
• pvparena
• SuperTrails
• Misc (cooldowns, anvil gui, spectate, steer etc...)
• Maths
• PlayerPoints
----------------------------------
Github (sources): https://github.com/Nashoba24/WolvSK/
Github (download): https://github.com/Nashoba24/WolvSK/releases
Examples: https://github.com/Nashoba24/WolvSK/tree/master/examples
Twitter and Teamspeak are now in 2 other addons:
TwitterSK: https://forums.skunity.com/resources/twittersk.91/
TeamSkript: https://forums.skunity.com/resources/teamskript.92/
[/CODE]%player% ha(s|ve)[ a[n]] home[/CODE]
A random license code (with 4 groups of 4 characters, example: DAGG-QPDO-APMP)
Sort a list (only works with numbers and strings)
You need ProtocolLib for the steer event
Pi (15 decimals: 3,141592653589793)
Speed light (299792458m.s-1)
• ASkyBlock
• Essentials
• GuardianBeamAPI (1.8 only)
• pvparena
• SuperTrails
• Misc (cooldowns, anvil gui, spectate, steer etc...)
• Maths
• PlayerPoints
----------------------------------
Github (sources): https://github.com/Nashoba24/WolvSK/
Github (download): https://github.com/Nashoba24/WolvSK/releases
Examples: https://github.com/Nashoba24/WolvSK/tree/master/examples
Twitter and Teamspeak are now in 2 other addons:
TwitterSK: https://forums.skunity.com/resources/twittersk.91/
TeamSkript: https://forums.skunity.com/resources/teamskript.92/
Code:
[on] asb coop join
Code:
[on] asb coop leave
Code:
[on] asb [island] enter
Code:
[on] asb [island] exit
Code:
[on] asb [island] level [change]
Code:
[on] asb new [island]
Code:
[on] asb reset [island]
Code:
%player% has [a[n]] (asb|askyblock) island
Code:
%player% (has|is in) [a[n]] (asb|askyblock) team
Code:
%player% is (asb|askyblock) coop
Code:
there is [a[n]] (asb|askyblock) island at %location%
Code:
asb calculate level of %player%
Code:
(asb|askyblock) home [location] of %player%
Code:
(asb|askyblock) %player%['s] home [location]
Code:
(asb|askyblock) island count
Code:
(asb|askyblock) [island] level of %player%
Code:
(asb|askyblock) %player%['s] [island] level
Code:
(asb|askyblock) island [location] of %player%
Code:
(asb|askyblock) %player%['s] island [location]
Code:
(asb|askyblock) island name of %player%
Code:
(asb|askyblock) %player%['s] island name
Code:
(asb|askyblock) [island] world
Code:
(asb|askyblock) owner of island at %location%
Code:
(asb|askyblock) island at %location% owner
Code:
(asb|askyblock) warp of %player%
Code:
(asb|askyblock) %player%['s] warp
Code:
(asb|askyblock) coop island[s] of %player%
Code:
(asb|askyblock) %player%['s] coop island[s]
Code:
(asb|askyblock) [team] leader of team of %player%
Code:
(asb|askyblock) %player%['s] [team] leader
Code:
(asb|askyblock) [team] members of team of %player%
Code:
(asb|askyblock) %player%['s] team members
Code:
(asb|askyblock) top (ten|10)
Code:
[on] [user] (balance|money) (update|change)
Code:
[on] afk [status] (change|toggle)
Code:
%player% is afk
Code:
%player% is [in] god [mode]
Code:
%player% is vanish[ed]
Code:
homes of %player%
Code:
%player%['s] homes
Code:
home [%text%] of %player%
Code:
%player%['s] home [%text%]
Code:
log[ ]out [location] of %player%
Code:
%player%['s] log[ ]out [location]
Code:
essentials %player% can build
Code:
%player% can interact vanish
Code:
%player% ha(s|ve) powertool[s]
Code:
%player% (ignore|is ignoring) %player%
Code:
%player% is jail[ed]
Code:
%player% is mute[d]
Code:
%player% ha(s|ve) powertool[s] enable[d]
Code:
%player% ha(s|ve) social spy[ enable[d]]
Code:
delete home %string% of %player%
Code:
"make %player% become afk
Code:
make %player% become (no afk|active)
Code:
make %player% become god
Code:
disable god[ mode] for %player%
Code:
make %player% ignore %player%
Code:
make %player% (doesn't ignore|unignore) %player%
Code:
jail %player%
Code:
unjail %player%
Code:
mute %player%
Code:
unmute %player%
Code:
enable social spy for %player%
Code:
disable social spy for %player%
Code:
vanish %player%
Code:
unvanish %player%
Code:
send mail %string% to %player%
Code:
jail of %player%[CODE]
[CODE]%player%['s] jail
Code:
jail timeout of %player%
Code:
%player%['s] jail timeout
Code:
last account name of %player%
Code:
"%player%['s] last account name
Code:
last login address of %player%
Code:
%player%['s] last login address
Code:
mute timeout of %player%
Code:
%player%['s] mute timeout
Code:
essential[s] nick[ ]name %player%
Code:
"%player%['s] essential[s] nick[ ]name
You need the plugin GuardianBeamAPI: https://www.spigotmc.org/resources/guardianbeamapi.18329/
and ProtocolLib (not the last). This version works: http://ci.dmulloy2.net/job/ProtocolLib/222/
and ProtocolLib (not the last). This version works: http://ci.dmulloy2.net/job/ProtocolLib/222/
Code:
create [guardian] beam (from|between) %location% (to|and) %location% (with id|named) %text%
Code:
create [guardian] beam (with id|named) %text% (from|between) %location% (to|and) %location%
Code:
stop [guardian] beam (with id|named) %text%
Code:
start[ing] location of [guardian] beam [with id] %text%
Code:
end[ing] location of [guardian] beam [with id] %text%
Code:
[on] (pa|pvparena|arena) death
Code:
[on] (pa|pvparena|arena) end
Code:
[on] (pa|pvparena|arena) join
Code:
[on] (pa|pvparena|arena) kill
Code:
[on] (pa|pvparena|arena) leave
Code:
[on] (pa|pvparena|arena) lose
Code:
[on] (pa|pvparena|arena) [player] class change
Code:
[on] (pa|pvparena|arena) start
Code:
[on] (pa|pvparena|arena) [player] team change
Code:
[on] (pa|pvparena|arena) win
Code:
remove ([pvp[ ]]arena|pa) %pvparena%
Code:
([pvp[ ]]arena|pa) %text%
Code:
([pvp[ ]]arena|pa) of %player%
Code:
%player%['s] ([pvp[ ]]arena|pa)
Code:
hide (trail[s]|wing[s]) to %player%
Code:
open (supertrails|st) (menu|gui|inv[entory]) %text% to %player%
Code:
reveal (trail[s]|wing[s]) to %player%
Code:
set wing[s] of %player% to [color[s]] %text%, %text%(,| and) %text%
Code:
(trail[s]|wing[s]) of %player%
Code:
%player%['s] (trail[s]|wing[s])
Code:
wing[s] color %integer% of %player%
Code:
color %integer% of wing[s] of %player%
Code:
wing[s] type of %player%
Code:
%player%['s] wing[s] type
Code:
%number% is odd
Code:
%number% is even
Code:
create cooldown %text% for %timespan%
Code:
create cooldown %text% (for|of) %player% for %timespan%
Code:
delete cooldown %string%[ (for|of) %player%]
Code:
cooldown %text% is finish
Code:
cooldown %text% of %player% is finish
Code:
cooldown [left] [time] %text%
Code:
cooldown [left] [time] %text% of %player%
Code:
country of %player%
Code:
%player%['s] country
Code:
country code of %player%
Code:
%player%['s] country code
Code:
country of ip %text%
Code:
ip %text%['s] country
Code:
country code of ip %text%
Code:
ip %text%['s] country code
Code:
power of %block%
Code:
%block%['s] power
Code:
[a] random uuid
Code:
[a] random license code
Code:
[a] random alpha[ ]numeric[al] (text|string) of length %integer%
Code:
%objects% (sorted|in order)
Code:
[on] vehicle steer (left|right|forward|backward|jump)
Code:
return of (function|method) %string% with param[meter][s] %objects% in class[ named] %string%
Code:
return of (function|method) %string% [without param[meter][s]] in class[ named] %string%
Code:
call (function|method) %string% with param[meter][s] %objects% in class[ named] %string%
Code:
call (function|method) %string% [without param[meter][s]] in class[ named] %string%
Code:
wolvsk make %player% spectate %entity%
Code:
wolvsk make %player% stop spectating
Code:
(minecraft|mc) version of %player%
Code:
open[ a[n]] anvil gui name[d] %string% to %player%[ with[ default] text %string%][ and [with ]item %itemstack%]
Code:
[on] (close|confirm|done)[ a[n]] anvil gui name[d] %string%
Code:
abs[olute] [value of ]%number%
Code:
(cube root|cbrt) of %number%
Code:
%number% rad[ian[s]][ converted] (to|in) deg[ree[s]]
Code:
%number% deg[ree[s]][ converted] (to|in) rad[ian[s]]
Code:
exp[onential][ of] %number%
Code:
exp[onential] %number% in base %number%
Code:
exp[onential] in base %number% of %number%
Code:
log[arithm] %number% in base %number%
Code:
log[arithm] in base %number% of %number%
Code:
pi
Code:
average of %numbers%
Code:
median of %numbers%
Code:
speed of[ the] light
Code:
light['s] speed
Code:
make %player% pay %integer% points to %player%
Code:
point[s] of %player%
Code:
%player%['s] point[s]