# _______ _____ _ _ # |__ __| / ____| | | | | # | |_ __ ___ ___| | _ _| |_| |_ ___ _ __ # | | '__/ _ \/ _ \ | | | | | __| __/ _ \ '__| # | | | | __/ __/ |___| |_| | |_| || __/ | # |_|_| \___|\___|\_____\__,_|\__|\__\___|_| #Author : Max094_Reikeb #Created by : Max094_Reikeb #On the idea of UHC Run # __ ____ ____ __ __ __ _ ____ # / \( _ \(_ _)( )/ \ ( ( \/ ___) #( O )) __/ )( )(( O )/ /\___ \ # \__/(__) (__) (__)\__/ \_)__)(____/ options: Prefix : &f[&8TreeCutter&f]&r Permission_TreeCutter : treecutter.use Noperm : &cYou are not allowed to do this! on join: set {treecutter.%player%} to false # ___ __ _ _ _ _ __ __ _ ____ ____ # / __)/ \ ( \/ )( \/ ) / _\ ( ( \( \/ ___) #( (__( O )/ \/ \/ \/ \/ \/ / ) D (\___ \ # \___)\__/ \_)(_/\_)(_/\_/\_/\_)__)(____/(____/ command /tc : trigger: if arg-1 is "help": send "&6&l=====&7&lHelp : TreeCutter&6&l=====" to player send "&7/tc on &b: enable TreeCutter" to player send "&7/tc off &b: disable TreeCutter" to player send "&6&l=========================" to player if arg-1 is "on": if player have permission "{@Permission_TreeCutter}": if {treecutter.%player%} is true: send "{@Prefix} &aTreeCutter is already on!" to player if {treecutter.%player%} is false: message "{@Prefix} &a&lTreeCutter enabled!" set {treecutter.%player%} to true if arg-1 is "off": if player have permission "{@Permission_TreeCutter}": if {treecutter.%player%} is false: send "{@Prefix} &aTreeCutter is already off!" to player if {treecutter.%player%} is true: message "{@Prefix} &a&lTreeCutter disabled!" set {treecutter.%player%} to false # ____ _ _ ____ __ _ ____ ____ #( __)/ )( \( __)( ( \(_ _)/ ___) # ) _) \ \/ / ) _) / / )( \___ \ #(____) \__/ (____)\_)__) (__) (____/ on break: if event-block is oak log or spruce log or birch log or jungle log or acacia log or dark oak log: if {treecutter.%player%} is true: loop blocks upwards: if loop-block is oak log or spruce log or birch log or jungle log or acacia log or dark oak log: add 1 to {tool.%player%} loop blocks in radius 3 around loop-block: if loop-block-2 is oak leaves or spruce leaves or birch leaves or jungle leaves or acacia leaves or dark oak leaves: set {tree.%player%} to true set the loop-block-2 to air on break: if event-block is oak log or spruce log or birch log or jungle log or acacia log or dark oak log: if {treecutter.%player%} is true: if {tree.%player%} is true: loop blocks upwards: if loop-block is oak log or spruce log or birch log or jungle log or acacia log or dark oak log: drop the loop-block-1 at event-block set the loop-block-1 to air loop blocks in radius 4 around loop-block: if loop-block-2 is oak log or spruce log or birch log or jungle log or acacia log or dark oak log: drop the loop-block-2 at event-block set the loop-block-2 to air set {tree.%player%} to false damage player's tool by {tool.%player%} set {tool.%player%} to 0