options: prefix: &aTabComplete &7>> noperm: &cYou do not have permission for this. on load: if {SlashSkEnhancer.OS} is not set: set {SlashSkEnhancer.OS} to "%system property file separator%" function escript(p: Player, s: String): open virtual chest inventory with size 1 named "&a✔ &0%{_s}%" to {_p} make gui slot 0 of {_p} with blue stained glass pane named "&b⬅" to run function scripts({_p}, 1) make gui slot 3 of {_p} with red stained glass pane named "&c■" to close then run {_p} command "/skript disable %{_s}%" make gui slot 5 of {_p} with orange stained glass pane named "&6↺" to close then run {_p} command "/skript reload %{_s}%" #⤿ make gui slot 8 of {_p} with black stained glass pane named "&7 KEY" with lore "&a▶ - Enable Script||&c■ - Disable Script||&6⤿ - Reload Script||&b⬅ - Back to Scripts" to do nothing function dscript(p: Player, s: String): open virtual chest inventory with size 1 named "&c✖ &0%{_s}%" to {_p} make gui slot 0 of {_p} with blue stained glass pane named "&b⬅" to run function scripts({_p}, 1) make gui slot 4 of {_p} with red stained glass pane named "&a▶" to close then run {_p} command "/skript enable %{_s}%" make gui slot 8 of {_p} with black stained glass pane named "&7 KEY" with lore "&a▶ - Enable Script||&c■ - Disable Script||&6⤿ - Reload Script||&b⬅ - Back to Scripts" to do nothing function scripts(p: Player, page: Number): #scripts handler set {_unhandledScripts::*} to files in directory including sub dirs "plugins%{SlashSkEnhancer.OS}%Skript%{SlashSkEnhancer.OS}%scripts" loop {_unhandledScripts::*}: if "%loop-value%" contains ".sk": set {_s::*} to loop-value split at "plugins%{SlashSkEnhancer.OS}%Skript%{SlashSkEnhancer.OS}%scripts%{SlashSkEnhancer.OS}%" replace all ".sk" with "" in {_s::2} add {_s::2} to {_scripts::*} #gui handler set {_objects::*} to page {_page} of {_scripts::*} with 36 lines if {_objects::*} is set: set {_rows} to rounded up (size of {_objects::*}/9) + 2 open virtual chest inventory with size {_rows} named "&0▶ ☕ Scripts (%size of {_scripts::*}%) ☕ ◀" to {_p} make gui slot (integers from 0 to 8) of {_p} with black stained glass pane named "&0" to do nothing loop {_objects::*}: if first character of loop-value is "-": make gui slot (loop-index parsed as number) + 8 of {_p} with dye:8 named "&c%subtext of loop-value from characters 2 to (the length of loop-value)%" to run function dscript({_p}, "%subtext of loop-value from characters 2 to (the length of loop-value)%") else: make gui slot (loop-index parsed as number) + 8 of {_p} with dye:10 named "&a%loop-value%" to run function escript({_p}, loop-value) if {_rows} is between 3 and 6: make gui slot (integers from (9 * {_rows}) - 9 to (9 * {_rows}) - 1) of {_p} with black stained glass pane named "&0" to do nothing make gui slot (9 * {_rows}) - 5 of {_p} with skull of "MHF_Exclamation" parsed as offline player named "&aSkript Stats" to run {_p} command "/skstats" if {_page} > 1: make gui slot (9 * {_rows}) - 9 of {_p} with skull of "MHF_ArrowLeft" parsed as offline player named "&c« &4Previous Page" to run function scripts({_p} and {_page} - 1) if page {_page} + 1 of {warnedPlayers::*} with 36 lines is set: #Check if there is values for next pages make gui slot 53 of {_p} with skull of "MHF_ArrowRight" parsed as offline player named "&2Next Page &a»" to run function scripts({_p} and {_page} + 1) else: send "{@prefix} &cThere are currently no scripts in the scripts folder." to {_p} on tab completer for "/skript": if player has permission "skript.admin": if argument at 1 is "reload" or "disable": set {_unhandledScripts::*} to files in directory including sub dirs "plugins%{SlashSkEnhancer.OS}%Skript%{SlashSkEnhancer.OS}%scripts" loop {_unhandledScripts::*}: if "%loop-value%" contains ".sk": set {_s::*} to loop-value split at "plugins%{SlashSkEnhancer.OS}%Skript%{SlashSkEnhancer.OS}%scripts%{SlashSkEnhancer.OS}%" if first character of "%{_s::2}%" isn't "-": replace all ".sk" with "" in {_s::2} add {_s::2} to {_scripts::*} loop {_scripts::*}: add "%loop-value%" to completions else if argument at 1 is "enable": set {_unhandledScripts::*} to files in directory including sub dirs "plugins%{SlashSkEnhancer.OS}%Skript%{SlashSkEnhancer.OS}%scripts" loop {_unhandledScripts::*}: if "%loop-value%" contains ".sk": set {_s::*} to loop-value split at "plugins%{SlashSkEnhancer.OS}%Skript%{SlashSkEnhancer.OS}%scripts%{SlashSkEnhancer.OS}%" if first character of "%{_s::2}%" is "-": replace all ".sk" with "" in {_s::2} set {_s} to subtext of {_s::2} from characters 2 to (the length of {_s::2}) add {_s} to {_scripts::*} loop {_scripts::*}: add "%loop-value%" to completions else: cancel event else: send "{@prefix} {@noperm}" command /skstats: permission: sse.stats permission message: {@prefix} {@noperm} trigger: set {_scripts.activated.number} to 0 set {_scripts.deactivated.number} to 0 set {_unhandledScripts::*} to files in directory including sub dirs "plugins%{SlashSkEnhancer.OS}%Skript%{SlashSkEnhancer.OS}%scripts" loop {_unhandledScripts::*}: if "%loop-value%" contains ".sk": set {_s::*} to loop-value split at "plugins%{SlashSkEnhancer.OS}%Skript%{SlashSkEnhancer.OS}%scripts%{SlashSkEnhancer.OS}%" if first character of "%{_s::2}%" isn't "-": add 1 to {_scripts.activated.number} else: add 1 to {_scripts.deactivated.number} open virtual chest inventory with size 1 named "&7Sk&9Stats" to player make gui slot 0 of player with command block named "&a&oLoaded &6&lSkript Commands" with lore "&8» &c&o%size of all registered script commands%" to do nothing make gui slot 1 of player with raw porkchop named "&a&oLoaded &2&lConditions" with lore "&8» &c&o%number of loaded conditions%" to do nothing make gui slot 2 of player with wet sponge named "&a&oLoaded &3&lEffects" with lore "&8» &c&o%number of loaded effects%" to do nothing make gui slot 3 of player with diamond sword named "&a&oLoaded &1&lEvents" with lore "&8» &c&o%number of loaded events%" to do nothing make gui slot 4 of player with paper named "&a&oLoaded &d&lExpressions" with lore "&8» &c&o%number of loaded expressions%" to do nothing make gui slot 5 of player with dispenser named "&a&oLoaded &e&lFunctions" with lore "&8» &c&o%number of loaded functions%" to do nothing make gui slot 6 of player with book and quill named "&a&oLoaded &5&lVariables" with lore "&8» &c&o%number of loaded variables%" to do nothing make gui slot 7 of player with gold ingot named "&a&oActivated &r&lScripts" with lore "&8» &c&o%{_scripts.activated.number}%" to do nothing make gui slot 8 of player with iron ingot named "&a&oDeactivated &r&lScripts" with lore "&8» &c&o%{_scripts.deactivated.number}%" to do nothing command /scripts: permission: sse.scripts permission message: {@prefix} {@noperm} aliases: /skripts trigger: scripts(player, 1)