1. Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

Dismiss Notice
This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Addon SkWrapper 4.0.0

The Best wrapper for BungeeCord systems

  1. Changed communication system to packets and added a lot of new proxy effects

    Weefle
    Added a new communication system based on sockets (no plugin message anymore), wich means that your servers and proxy doesn't need to be on the same server
    Added a lot of new proxy effects:
    Code (Text):
    1. [waze] send network message %string% to proxy players
    2. [waze] send network message %string% to %players%
    3. [waze] send network title %string% [with] subtitle %string% (to|for) proxy players (for|to) %integer% second[s]
    4. [waze] send network title %string% [with] subtitle %string% (to|for) %players% (for|to) %integer% second[s]
    5. [waze] run proxy command %string%
    6. [waze] send network actionbar %string% to proxy players
    7. [waze] send network actionbar %string% to %players%
    Removed player join proxy event (useless, can be replaced by basic player join event on server and then execute a global broadcast to all proxy players with new proxy effects)
    This new system is less resource intensive
    Code example:
    Code (Text):
    1. command /test:  
    2.     trigger:
    3.         set network variable {mdr} to 5
    4.         set network variable {player} to player's name
    5.         set {add} to {mdr} parsed as integer + 1
    6.         set network variable {servers} to bungee server list
    7.         send message "Avant: %{mdr}%" to player
    8.         send message "Apres: %{add}%" to {player} parsed as player
    9.         set {servers} to "%{servers}%,yo"
    10.         send "%{servers}%" to player
    11.         #send "%bungee server list%" to player
    12.         set {number} to online player on bungee
    13.         send "%{number}%" to player
    14. on player join:
    15.     send network message "Salut %event-player% bienvenue sur le serveur Waze" to proxy players
    16.     send network title "Salut %event-player%" with subtitle "Bienvenue sur le serveur Waze" to proxy players for 1 second
    17.     send network actionbar "Salut %event-player%" to proxy players
    18.     run proxy command "alert Hello %event-player%"
    19. on horse jump:
    20.     broadcast "Mdr %event-entity% a sauté"
    21. on toggle swim:
    22.     broadcast "%event-player% nage"
Return to update list...