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Addon SkWrapper 4.0.0

The Best wrapper for BungeeCord systems

  1. Updated version check system and fixed class cast for objects

    Weefle
    Updated version check system and fixed class cast for objects, please use the same version as SkWaze if you are using it !
    Example code:
    Code (Text):
    1. command /test:
    2.     trigger:
    3.         set network variable {mdr} to 5
    4.         set network variable {player} to player's name
    5.         set {add} to network variable {mdr}
    6.         set network variable {servers::*} to bungee server list
    7.         send "Avant: %network variable {mdr}%" to player
    8.         set {player} to network variable {player}
    9.         send "Apres: %{add} + 1%" to {player} parsed as player
    10.         send "%network variable {servers::*}% <- servers" to player
    11.         set {servers::*} to "%network variable {servers::*}%,yo"
    12.         send "%{servers::*}% <- new servers" to player
    13.         send "%online player on bungee%" to player
    14.         reset network variable {servers::*}
    15.         send "reset: %network variable {servers::*}%" to players
    16. on player join:
    17.     send network message "Salut %event-player% bienvenue sur le serveur Waze" to proxy players
    18.     send network title "Salut %event-player%" with subtitle "Bienvenue sur le serveur Waze" to proxy players for 1 second
    19.     send network actionbar "Salut %event-player%" to proxy players
    20.     run proxy command "alert Hello %event-player%"
    21. on horse jump:
    22.     broadcast "Mdr %event-entity% a sauté"
    23. on swim:
    24.     broadcast "Mdr %event-entity% nage"
    25. command /addserver <text> <text>:
    26.     trigger:
    27.         add new server named arg-1 from template arg-2
    28.         start server named arg-1 from template arg-2
    29. command /uuid:
    30.     trigger:
    31.         set global variable {player.%player's uuid%} to 1
    32.         send "Value: %global variable {player.%player's uuid%}%" to player
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